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path: root/drivers/gpu/drm/drm_panel.c
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Diffstat (limited to 'drivers/gpu/drm/drm_panel.c')
-rw-r--r--drivers/gpu/drm/drm_panel.c108
1 files changed, 108 insertions, 0 deletions
diff --git a/drivers/gpu/drm/drm_panel.c b/drivers/gpu/drm/drm_panel.c
index f634371c717a..4fa1e3bb1b78 100644
--- a/drivers/gpu/drm/drm_panel.c
+++ b/drivers/gpu/drm/drm_panel.c
@@ -26,12 +26,20 @@
#include <linux/module.h>
#include <drm/drm_crtc.h>
+#include <drm/drm_dp_helper.h>
#include <drm/drm_panel.h>
#include <drm/drm_print.h>
static DEFINE_MUTEX(panel_lock);
static LIST_HEAD(panel_list);
+struct dp_aux_backlight {
+ struct backlight_device *base;
+ struct drm_dp_aux *aux;
+ struct drm_edp_backlight_info info;
+ bool enabled;
+};
+
/**
* DOC: drm panel
*
@@ -342,6 +350,106 @@ int drm_panel_of_backlight(struct drm_panel *panel)
return 0;
}
EXPORT_SYMBOL(drm_panel_of_backlight);
+
+static int dp_aux_backlight_update_status(struct backlight_device *bd)
+{
+ struct dp_aux_backlight *bl = bl_get_data(bd);
+ u16 brightness = backlight_get_brightness(bd);
+ int ret = 0;
+
+ if (!backlight_is_blank(bd)) {
+ if (!bl->enabled) {
+ drm_edp_backlight_enable(bl->aux, &bl->info, brightness);
+ bl->enabled = true;
+ return 0;
+ }
+ ret = drm_edp_backlight_set_level(bl->aux, &bl->info, brightness);
+ } else {
+ if (bl->enabled) {
+ drm_edp_backlight_disable(bl->aux, &bl->info);
+ bl->enabled = false;
+ }
+ }
+
+ return ret;
+}
+
+static const struct backlight_ops dp_aux_bl_ops = {
+ .update_status = dp_aux_backlight_update_status,
+};
+
+/**
+ * drm_panel_dp_aux_backlight - create and use DP AUX backlight
+ * @panel: DRM panel
+ * @aux: The DP AUX channel to use
+ *
+ * Use this function to create and handle backlight if your panel
+ * supports backlight control over DP AUX channel using DPCD
+ * registers as per VESA's standard backlight control interface.
+ *
+ * When the panel is enabled backlight will be enabled after a
+ * successful call to &drm_panel_funcs.enable()
+ *
+ * When the panel is disabled backlight will be disabled before the
+ * call to &drm_panel_funcs.disable().
+ *
+ * A typical implementation for a panel driver supporting backlight
+ * control over DP AUX will call this function at probe time.
+ * Backlight will then be handled transparently without requiring
+ * any intervention from the driver.
+ *
+ * drm_panel_dp_aux_backlight() must be called after the call to drm_panel_init().
+ *
+ * Return: 0 on success or a negative error code on failure.
+ */
+int drm_panel_dp_aux_backlight(struct drm_panel *panel, struct drm_dp_aux *aux)
+{
+ struct dp_aux_backlight *bl;
+ struct backlight_properties props = { 0 };
+ u16 current_level;
+ u8 current_mode;
+ u8 edp_dpcd[EDP_DISPLAY_CTL_CAP_SIZE];
+ int ret;
+
+ if (!panel || !panel->dev || !aux)
+ return -EINVAL;
+
+ ret = drm_dp_dpcd_read(aux, DP_EDP_DPCD_REV, edp_dpcd,
+ EDP_DISPLAY_CTL_CAP_SIZE);
+ if (ret < 0)
+ return ret;
+
+ if (!drm_edp_backlight_supported(edp_dpcd)) {
+ DRM_DEV_INFO(panel->dev, "DP AUX backlight is not supported\n");
+ return 0;
+ }
+
+ bl = devm_kzalloc(panel->dev, sizeof(*bl), GFP_KERNEL);
+ if (!bl)
+ return -ENOMEM;
+
+ bl->aux = aux;
+
+ ret = drm_edp_backlight_init(aux, &bl->info, 0, edp_dpcd,
+ &current_level, &current_mode);
+ if (ret < 0)
+ return ret;
+
+ props.type = BACKLIGHT_RAW;
+ props.brightness = current_level;
+ props.max_brightness = bl->info.max;
+
+ bl->base = devm_backlight_device_register(panel->dev, "dp_aux_backlight",
+ panel->dev, bl,
+ &dp_aux_bl_ops, &props);
+ if (IS_ERR(bl->base))
+ return PTR_ERR(bl->base);
+
+ panel->backlight = bl->base;
+
+ return 0;
+}
+EXPORT_SYMBOL(drm_panel_dp_aux_backlight);
#endif
MODULE_AUTHOR("Thierry Reding <treding@nvidia.com>");