diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h | 36 |
1 files changed, 32 insertions, 4 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h index b22a67f15660..f4375a41b3aa 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h @@ -1,6 +1,6 @@ /* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 2007-2015 VMware, Inc. + * Copyright 2007-2019 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -40,11 +40,25 @@ #include "includeCheck.h" #define SVGA3D_NUM_CLIPPLANES 6 +#define SVGA3D_MAX_CONTEXT_IDS 256 +#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) + +/* + * While there are separate bind-points for RenderTargetViews and + * UnorderedAccessViews in a DXContext, there is in fact one shared + * semantic space that the guest-driver can use on any given draw call. + * So there are really only 8 slots that can be spilt up between them, with the + * spliceIndex controlling where the UAV's sit in the collapsed array. + */ #define SVGA3D_MAX_RENDER_TARGETS 8 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) #define SVGA3D_MAX_UAVIEWS 8 -#define SVGA3D_MAX_CONTEXT_IDS 256 -#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) +#define SVGA3D_DX11_1_MAX_UAVIEWS 64 + +/* + * Maximum canonical size of a surface in host-backed mode (pre-GBObjects). + */ +#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128) /* * Maximum ID a shader can be assigned on a given context. @@ -59,6 +73,8 @@ #define SVGA3D_NUM_TEXTURE_UNITS 32 #define SVGA3D_NUM_LIGHTS 8 +#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32 + /* * Maximum size in dwords of shader text the SVGA device will allow. * Currently 8 MB. @@ -67,6 +83,11 @@ #define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \ sizeof(uint32)) +/* + * The maximum value of threadGroupCount in each dimension + */ +#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535 + #define SVGA3D_MAX_CLIP_PLANES 6 /* @@ -85,7 +106,9 @@ /* * Maximum number of array indexes in a GB surface (with DX enabled). */ -#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 +#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512 +#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048 +#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE /* * The maximum number of vertex arrays we're guaranteed to support in @@ -99,4 +122,9 @@ */ #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 +/* + * The maximum number of samples that can be contained in a surface. + */ +#define SVGA3D_MAX_SAMPLES 8 + #endif /* _SVGA3D_LIMITS_H_ */ |