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-rw-r--r--tools/bpf/bpftool/Documentation/bpftool-gen.rst338
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diff --git a/tools/bpf/bpftool/Documentation/bpftool-gen.rst b/tools/bpf/bpftool/Documentation/bpftool-gen.rst
index 5e60825818dd..c768e6d4ae09 100644
--- a/tools/bpf/bpftool/Documentation/bpftool-gen.rst
+++ b/tools/bpf/bpftool/Documentation/bpftool-gen.rst
@@ -14,199 +14,177 @@ tool for BPF code-generation
SYNOPSIS
========
- **bpftool** [*OPTIONS*] **gen** *COMMAND*
+**bpftool** [*OPTIONS*] **gen** *COMMAND*
- *OPTIONS* := { |COMMON_OPTIONS| | { **-L** | **--use-loader** } }
+*OPTIONS* := { |COMMON_OPTIONS| | { **-L** | **--use-loader** } }
- *COMMAND* := { **object** | **skeleton** | **help** }
+*COMMAND* := { **object** | **skeleton** | **help** }
GEN COMMANDS
=============
-| **bpftool** **gen object** *OUTPUT_FILE* *INPUT_FILE* [*INPUT_FILE*...]
-| **bpftool** **gen skeleton** *FILE* [**name** *OBJECT_NAME*]
-| **bpftool** **gen subskeleton** *FILE* [**name** *OBJECT_NAME*]
-| **bpftool** **gen min_core_btf** *INPUT* *OUTPUT* *OBJECT* [*OBJECT*...]
-| **bpftool** **gen help**
+| **bpftool** **gen object** *OUTPUT_FILE* *INPUT_FILE* [*INPUT_FILE*...]
+| **bpftool** **gen skeleton** *FILE* [**name** *OBJECT_NAME*]
+| **bpftool** **gen subskeleton** *FILE* [**name** *OBJECT_NAME*]
+| **bpftool** **gen min_core_btf** *INPUT* *OUTPUT* *OBJECT* [*OBJECT*...]
+| **bpftool** **gen help**
DESCRIPTION
===========
- **bpftool gen object** *OUTPUT_FILE* *INPUT_FILE* [*INPUT_FILE*...]
- Statically link (combine) together one or more *INPUT_FILE*'s
- into a single resulting *OUTPUT_FILE*. All the files involved
- are BPF ELF object files.
-
- The rules of BPF static linking are mostly the same as for
- user-space object files, but in addition to combining data
- and instruction sections, .BTF and .BTF.ext (if present in
- any of the input files) data are combined together. .BTF
- data is deduplicated, so all the common types across
- *INPUT_FILE*'s will only be represented once in the resulting
- BTF information.
-
- BPF static linking allows to partition BPF source code into
- individually compiled files that are then linked into
- a single resulting BPF object file, which can be used to
- generated BPF skeleton (with **gen skeleton** command) or
- passed directly into **libbpf** (using **bpf_object__open()**
- family of APIs).
-
- **bpftool gen skeleton** *FILE*
- Generate BPF skeleton C header file for a given *FILE*.
-
- BPF skeleton is an alternative interface to existing libbpf
- APIs for working with BPF objects. Skeleton code is intended
- to significantly shorten and simplify code to load and work
- with BPF programs from userspace side. Generated code is
- tailored to specific input BPF object *FILE*, reflecting its
- structure by listing out available maps, program, variables,
- etc. Skeleton eliminates the need to lookup mentioned
- components by name. Instead, if skeleton instantiation
- succeeds, they are populated in skeleton structure as valid
- libbpf types (e.g., **struct bpf_map** pointer) and can be
- passed to existing generic libbpf APIs.
-
- In addition to simple and reliable access to maps and
- programs, skeleton provides a storage for BPF links (**struct
- bpf_link**) for each BPF program within BPF object. When
- requested, supported BPF programs will be automatically
- attached and resulting BPF links stored for further use by
- user in pre-allocated fields in skeleton struct. For BPF
- programs that can't be automatically attached by libbpf,
- user can attach them manually, but store resulting BPF link
- in per-program link field. All such set up links will be
- automatically destroyed on BPF skeleton destruction. This
- eliminates the need for users to manage links manually and
- rely on libbpf support to detach programs and free up
- resources.
-
- Another facility provided by BPF skeleton is an interface to
- global variables of all supported kinds: mutable, read-only,
- as well as extern ones. This interface allows to pre-setup
- initial values of variables before BPF object is loaded and
- verified by kernel. For non-read-only variables, the same
- interface can be used to fetch values of global variables on
- userspace side, even if they are modified by BPF code.
-
- During skeleton generation, contents of source BPF object
- *FILE* is embedded within generated code and is thus not
- necessary to keep around. This ensures skeleton and BPF
- object file are matching 1-to-1 and always stay in sync.
- Generated code is dual-licensed under LGPL-2.1 and
- BSD-2-Clause licenses.
-
- It is a design goal and guarantee that skeleton interfaces
- are interoperable with generic libbpf APIs. User should
- always be able to use skeleton API to create and load BPF
- object, and later use libbpf APIs to keep working with
- specific maps, programs, etc.
-
- As part of skeleton, few custom functions are generated.
- Each of them is prefixed with object name. Object name can
- either be derived from object file name, i.e., if BPF object
- file name is **example.o**, BPF object name will be
- **example**. Object name can be also specified explicitly
- through **name** *OBJECT_NAME* parameter. The following
- custom functions are provided (assuming **example** as
- the object name):
-
- - **example__open** and **example__open_opts**.
- These functions are used to instantiate skeleton. It
- corresponds to libbpf's **bpf_object__open**\ () API.
- **_opts** variants accepts extra **bpf_object_open_opts**
- options.
-
- - **example__load**.
- This function creates maps, loads and verifies BPF
- programs, initializes global data maps. It corresponds to
- libppf's **bpf_object__load**\ () API.
-
- - **example__open_and_load** combines **example__open** and
- **example__load** invocations in one commonly used
- operation.
-
- - **example__attach** and **example__detach**
- This pair of functions allow to attach and detach,
- correspondingly, already loaded BPF object. Only BPF
- programs of types supported by libbpf for auto-attachment
- will be auto-attached and their corresponding BPF links
- instantiated. For other BPF programs, user can manually
- create a BPF link and assign it to corresponding fields in
- skeleton struct. **example__detach** will detach both
- links created automatically, as well as those populated by
- user manually.
-
- - **example__destroy**
- Detach and unload BPF programs, free up all the resources
- used by skeleton and BPF object.
-
- If BPF object has global variables, corresponding structs
- with memory layout corresponding to global data data section
- layout will be created. Currently supported ones are: *.data*,
- *.bss*, *.rodata*, and *.kconfig* structs/data sections.
- These data sections/structs can be used to set up initial
- values of variables, if set before **example__load**.
- Afterwards, if target kernel supports memory-mapped BPF
- arrays, same structs can be used to fetch and update
- (non-read-only) data from userspace, with same simplicity
- as for BPF side.
-
- **bpftool gen subskeleton** *FILE*
- Generate BPF subskeleton C header file for a given *FILE*.
-
- Subskeletons are similar to skeletons, except they do not own
- the corresponding maps, programs, or global variables. They
- require that the object file used to generate them is already
- loaded into a *bpf_object* by some other means.
-
- This functionality is useful when a library is included into a
- larger BPF program. A subskeleton for the library would have
- access to all objects and globals defined in it, without
- having to know about the larger program.
-
- Consequently, there are only two functions defined
- for subskeletons:
-
- - **example__open(bpf_object\*)**
- Instantiates a subskeleton from an already opened (but not
- necessarily loaded) **bpf_object**.
-
- - **example__destroy()**
- Frees the storage for the subskeleton but *does not* unload
- any BPF programs or maps.
-
- **bpftool** **gen min_core_btf** *INPUT* *OUTPUT* *OBJECT* [*OBJECT*...]
- Generate a minimum BTF file as *OUTPUT*, derived from a given
- *INPUT* BTF file, containing all needed BTF types so one, or
- more, given eBPF objects CO-RE relocations may be satisfied.
-
- When kernels aren't compiled with CONFIG_DEBUG_INFO_BTF,
- libbpf, when loading an eBPF object, has to rely on external
- BTF files to be able to calculate CO-RE relocations.
-
- Usually, an external BTF file is built from existing kernel
- DWARF data using pahole. It contains all the types used by
- its respective kernel image and, because of that, is big.
-
- The min_core_btf feature builds smaller BTF files, customized
- to one or multiple eBPF objects, so they can be distributed
- together with an eBPF CO-RE based application, turning the
- application portable to different kernel versions.
-
- Check examples bellow for more information how to use it.
-
- **bpftool gen help**
- Print short help message.
+bpftool gen object *OUTPUT_FILE* *INPUT_FILE* [*INPUT_FILE*...]
+ Statically link (combine) together one or more *INPUT_FILE*'s into a single
+ resulting *OUTPUT_FILE*. All the files involved are BPF ELF object files.
+
+ The rules of BPF static linking are mostly the same as for user-space
+ object files, but in addition to combining data and instruction sections,
+ .BTF and .BTF.ext (if present in any of the input files) data are combined
+ together. .BTF data is deduplicated, so all the common types across
+ *INPUT_FILE*'s will only be represented once in the resulting BTF
+ information.
+
+ BPF static linking allows to partition BPF source code into individually
+ compiled files that are then linked into a single resulting BPF object
+ file, which can be used to generated BPF skeleton (with **gen skeleton**
+ command) or passed directly into **libbpf** (using **bpf_object__open()**
+ family of APIs).
+
+bpftool gen skeleton *FILE*
+ Generate BPF skeleton C header file for a given *FILE*.
+
+ BPF skeleton is an alternative interface to existing libbpf APIs for
+ working with BPF objects. Skeleton code is intended to significantly
+ shorten and simplify code to load and work with BPF programs from userspace
+ side. Generated code is tailored to specific input BPF object *FILE*,
+ reflecting its structure by listing out available maps, program, variables,
+ etc. Skeleton eliminates the need to lookup mentioned components by name.
+ Instead, if skeleton instantiation succeeds, they are populated in skeleton
+ structure as valid libbpf types (e.g., **struct bpf_map** pointer) and can
+ be passed to existing generic libbpf APIs.
+
+ In addition to simple and reliable access to maps and programs, skeleton
+ provides a storage for BPF links (**struct bpf_link**) for each BPF program
+ within BPF object. When requested, supported BPF programs will be
+ automatically attached and resulting BPF links stored for further use by
+ user in pre-allocated fields in skeleton struct. For BPF programs that
+ can't be automatically attached by libbpf, user can attach them manually,
+ but store resulting BPF link in per-program link field. All such set up
+ links will be automatically destroyed on BPF skeleton destruction. This
+ eliminates the need for users to manage links manually and rely on libbpf
+ support to detach programs and free up resources.
+
+ Another facility provided by BPF skeleton is an interface to global
+ variables of all supported kinds: mutable, read-only, as well as extern
+ ones. This interface allows to pre-setup initial values of variables before
+ BPF object is loaded and verified by kernel. For non-read-only variables,
+ the same interface can be used to fetch values of global variables on
+ userspace side, even if they are modified by BPF code.
+
+ During skeleton generation, contents of source BPF object *FILE* is
+ embedded within generated code and is thus not necessary to keep around.
+ This ensures skeleton and BPF object file are matching 1-to-1 and always
+ stay in sync. Generated code is dual-licensed under LGPL-2.1 and
+ BSD-2-Clause licenses.
+
+ It is a design goal and guarantee that skeleton interfaces are
+ interoperable with generic libbpf APIs. User should always be able to use
+ skeleton API to create and load BPF object, and later use libbpf APIs to
+ keep working with specific maps, programs, etc.
+
+ As part of skeleton, few custom functions are generated. Each of them is
+ prefixed with object name. Object name can either be derived from object
+ file name, i.e., if BPF object file name is **example.o**, BPF object name
+ will be **example**. Object name can be also specified explicitly through
+ **name** *OBJECT_NAME* parameter. The following custom functions are
+ provided (assuming **example** as the object name):
+
+ - **example__open** and **example__open_opts**.
+ These functions are used to instantiate skeleton. It corresponds to
+ libbpf's **bpf_object__open**\ () API. **_opts** variants accepts extra
+ **bpf_object_open_opts** options.
+
+ - **example__load**.
+ This function creates maps, loads and verifies BPF programs, initializes
+ global data maps. It corresponds to libppf's **bpf_object__load**\ ()
+ API.
+
+ - **example__open_and_load** combines **example__open** and
+ **example__load** invocations in one commonly used operation.
+
+ - **example__attach** and **example__detach**.
+ This pair of functions allow to attach and detach, correspondingly,
+ already loaded BPF object. Only BPF programs of types supported by libbpf
+ for auto-attachment will be auto-attached and their corresponding BPF
+ links instantiated. For other BPF programs, user can manually create a
+ BPF link and assign it to corresponding fields in skeleton struct.
+ **example__detach** will detach both links created automatically, as well
+ as those populated by user manually.
+
+ - **example__destroy**.
+ Detach and unload BPF programs, free up all the resources used by
+ skeleton and BPF object.
+
+ If BPF object has global variables, corresponding structs with memory
+ layout corresponding to global data data section layout will be created.
+ Currently supported ones are: *.data*, *.bss*, *.rodata*, and *.kconfig*
+ structs/data sections. These data sections/structs can be used to set up
+ initial values of variables, if set before **example__load**. Afterwards,
+ if target kernel supports memory-mapped BPF arrays, same structs can be
+ used to fetch and update (non-read-only) data from userspace, with same
+ simplicity as for BPF side.
+
+bpftool gen subskeleton *FILE*
+ Generate BPF subskeleton C header file for a given *FILE*.
+
+ Subskeletons are similar to skeletons, except they do not own the
+ corresponding maps, programs, or global variables. They require that the
+ object file used to generate them is already loaded into a *bpf_object* by
+ some other means.
+
+ This functionality is useful when a library is included into a larger BPF
+ program. A subskeleton for the library would have access to all objects and
+ globals defined in it, without having to know about the larger program.
+
+ Consequently, there are only two functions defined for subskeletons:
+
+ - **example__open(bpf_object\*)**.
+ Instantiates a subskeleton from an already opened (but not necessarily
+ loaded) **bpf_object**.
+
+ - **example__destroy()**.
+ Frees the storage for the subskeleton but *does not* unload any BPF
+ programs or maps.
+
+bpftool gen min_core_btf *INPUT* *OUTPUT* *OBJECT* [*OBJECT*...]
+ Generate a minimum BTF file as *OUTPUT*, derived from a given *INPUT* BTF
+ file, containing all needed BTF types so one, or more, given eBPF objects
+ CO-RE relocations may be satisfied.
+
+ When kernels aren't compiled with CONFIG_DEBUG_INFO_BTF, libbpf, when
+ loading an eBPF object, has to rely on external BTF files to be able to
+ calculate CO-RE relocations.
+
+ Usually, an external BTF file is built from existing kernel DWARF data
+ using pahole. It contains all the types used by its respective kernel image
+ and, because of that, is big.
+
+ The min_core_btf feature builds smaller BTF files, customized to one or
+ multiple eBPF objects, so they can be distributed together with an eBPF
+ CO-RE based application, turning the application portable to different
+ kernel versions.
+
+ Check examples bellow for more information how to use it.
+
+bpftool gen help
+ Print short help message.
OPTIONS
=======
- .. include:: common_options.rst
+.. include:: common_options.rst
- -L, --use-loader
- For skeletons, generate a "light" skeleton (also known as "loader"
- skeleton). A light skeleton contains a loader eBPF program. It does
- not use the majority of the libbpf infrastructure, and does not need
- libelf.
+-L, --use-loader
+ For skeletons, generate a "light" skeleton (also known as "loader"
+ skeleton). A light skeleton contains a loader eBPF program. It does not use
+ the majority of the libbpf infrastructure, and does not need libelf.
EXAMPLES
========