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+#!/usr/bin/env python3
+
+# Copyright (c) 2018-2019, Nordic Semiconductor ASA and Ulf Magnusson
+# SPDX-License-Identifier: ISC
+
+"""
+Overview
+========
+
+A curses-based Python 2/3 menuconfig implementation. The interface should feel
+familiar to people used to mconf ('make menuconfig').
+
+Supports the same keys as mconf, and also supports a set of keybindings
+inspired by Vi:
+
+ J/K : Down/Up
+ L : Enter menu/Toggle item
+ H : Leave menu
+ Ctrl-D/U: Page Down/Page Up
+ G/End : Jump to end of list
+ g/Home : Jump to beginning of list
+
+[Space] toggles values if possible, and enters menus otherwise. [Enter] works
+the other way around.
+
+The mconf feature where pressing a key jumps to a menu entry with that
+character in it in the current menu isn't supported. A jump-to feature for
+jumping directly to any symbol (including invisible symbols), choice, menu or
+comment (as in a Kconfig 'comment "Foo"') is available instead.
+
+A few different modes are available:
+
+ F: Toggle show-help mode, which shows the help text of the currently selected
+ item in the window at the bottom of the menu display. This is handy when
+ browsing through options.
+
+ C: Toggle show-name mode, which shows the symbol name before each symbol menu
+ entry
+
+ A: Toggle show-all mode, which shows all items, including currently invisible
+ items and items that lack a prompt. Invisible items are drawn in a different
+ style to make them stand out.
+
+
+Running
+=======
+
+menuconfig.py can be run either as a standalone executable or by calling the
+menuconfig() function with an existing Kconfig instance. The second option is a
+bit inflexible in that it will still load and save .config, etc.
+
+When run in standalone mode, the top-level Kconfig file to load can be passed
+as a command-line argument. With no argument, it defaults to "Kconfig".
+
+The KCONFIG_CONFIG environment variable specifies the .config file to load (if
+it exists) and save. If KCONFIG_CONFIG is unset, ".config" is used.
+
+When overwriting a configuration file, the old version is saved to
+<filename>.old (e.g. .config.old).
+
+$srctree is supported through Kconfiglib.
+
+
+Color schemes
+=============
+
+It is possible to customize the color scheme by setting the MENUCONFIG_STYLE
+environment variable. For example, setting it to 'aquatic' will enable an
+alternative, less yellow, more 'make menuconfig'-like color scheme, contributed
+by Mitja Horvat (pinkfluid).
+
+This is the current list of built-in styles:
+ - default classic Kconfiglib theme with a yellow accent
+ - monochrome colorless theme (uses only bold and standout) attributes,
+ this style is used if the terminal doesn't support colors
+ - aquatic blue-tinted style loosely resembling the lxdialog theme
+
+It is possible to customize the current style by changing colors of UI
+elements on the screen. This is the list of elements that can be stylized:
+
+ - path Top row in the main display, with the menu path
+ - separator Separator lines between windows. Also used for the top line
+ in the symbol information display.
+ - list List of items, e.g. the main display
+ - selection Style for the selected item
+ - inv-list Like list, but for invisible items. Used in show-all mode.
+ - inv-selection Like selection, but for invisible items. Used in show-all
+ mode.
+ - help Help text windows at the bottom of various fullscreen
+ dialogs
+ - show-help Window showing the help text in show-help mode
+ - frame Frame around dialog boxes
+ - body Body of dialog boxes
+ - edit Edit box in pop-up dialogs
+ - jump-edit Edit box in jump-to dialog
+ - text Symbol information text
+
+The color definition is a comma separated list of attributes:
+
+ - fg:COLOR Set the foreground/background colors. COLOR can be one of
+ * or * the basic 16 colors (black, red, green, yellow, blue,
+ - bg:COLOR magenta, cyan, white and brighter versions, for example,
+ brightred). On terminals that support more than 8 colors,
+ you can also directly put in a color number, e.g. fg:123
+ (hexadecimal and octal constants are accepted as well).
+ Colors outside the range -1..curses.COLORS-1 (which is
+ terminal-dependent) are ignored (with a warning). The COLOR
+ can be also specified using a RGB value in the HTML
+ notation, for example #RRGGBB. If the terminal supports
+ color changing, the color is rendered accurately.
+ Otherwise, the visually nearest color is used.
+
+ If the background or foreground color of an element is not
+ specified, it defaults to -1, representing the default
+ terminal foreground or background color.
+
+ Note: On some terminals a bright version of the color
+ implies bold.
+ - bold Use bold text
+ - underline Use underline text
+ - standout Standout text attribute (reverse color)
+
+More often than not, some UI elements share the same color definition. In such
+cases the right value may specify an UI element from which the color definition
+will be copied. For example, "separator=help" will apply the current color
+definition for "help" to "separator".
+
+A keyword without the '=' is assumed to be a style template. The template name
+is looked up in the built-in styles list and the style definition is expanded
+in-place. With this, built-in styles can be used as basis for new styles.
+
+For example, take the aquatic theme and give it a red selection bar:
+
+MENUCONFIG_STYLE="aquatic selection=fg:white,bg:red"
+
+If there's an error in the style definition or if a missing style is assigned
+to, the assignment will be ignored, along with a warning being printed on
+stderr.
+
+The 'default' theme is always implicitly parsed first, so the following two
+settings have the same effect:
+
+ MENUCONFIG_STYLE="selection=fg:white,bg:red"
+ MENUCONFIG_STYLE="default selection=fg:white,bg:red"
+
+If the terminal doesn't support colors, the 'monochrome' theme is used, and
+MENUCONFIG_STYLE is ignored. The assumption is that the environment is broken
+somehow, and that the important thing is to get something usable.
+
+
+Other features
+==============
+
+ - Seamless terminal resizing
+
+ - No dependencies on *nix, as the 'curses' module is in the Python standard
+ library
+
+ - Unicode text entry
+
+ - Improved information screen compared to mconf:
+
+ * Expressions are split up by their top-level &&/|| operands to improve
+ readability
+
+ * Undefined symbols in expressions are pointed out
+
+ * Menus and comments have information displays
+
+ * Kconfig definitions are printed
+
+ * The include path is shown, listing the locations of the 'source'
+ statements that included the Kconfig file of the symbol (or other
+ item)
+
+
+Limitations
+===========
+
+Doesn't work out of the box on Windows, but can be made to work with
+
+ pip install windows-curses
+
+See the https://github.com/zephyrproject-rtos/windows-curses repository.
+"""
+from __future__ import print_function
+
+import os
+import sys
+
+_IS_WINDOWS = os.name == "nt" # Are we running on Windows?
+
+try:
+ import curses
+except ImportError as e:
+ if not _IS_WINDOWS:
+ raise
+ sys.exit("""\
+menuconfig failed to import the standard Python 'curses' library. Try
+installing a package like windows-curses
+(https://github.com/zephyrproject-rtos/windows-curses) by running this command
+in cmd.exe:
+
+ pip install windows-curses
+
+Starting with Kconfiglib 13.0.0, windows-curses is no longer automatically
+installed when installing Kconfiglib via pip on Windows (because it breaks
+installation on MSYS2).
+
+Exception:
+{}: {}""".format(type(e).__name__, e))
+
+import errno
+import locale
+import re
+import textwrap
+
+from kconfiglib import Symbol, Choice, MENU, COMMENT, MenuNode, \
+ BOOL, TRISTATE, STRING, INT, HEX, \
+ AND, OR, \
+ expr_str, expr_value, split_expr, \
+ standard_sc_expr_str, \
+ TRI_TO_STR, TYPE_TO_STR, \
+ standard_kconfig, standard_config_filename
+
+
+#
+# Configuration variables
+#
+
+# If True, try to change LC_CTYPE to a UTF-8 locale if it is set to the C
+# locale (which implies ASCII). This fixes curses Unicode I/O issues on systems
+# with bad defaults. ncurses configures itself from the locale settings.
+#
+# Related PEP: https://www.python.org/dev/peps/pep-0538/
+_CHANGE_C_LC_CTYPE_TO_UTF8 = True
+
+# How many steps an implicit submenu will be indented. Implicit submenus are
+# created when an item depends on the symbol before it. Note that symbols
+# defined with 'menuconfig' create a separate menu instead of indenting.
+_SUBMENU_INDENT = 4
+
+# Number of steps for Page Up/Down to jump
+_PG_JUMP = 6
+
+# Height of the help window in show-help mode
+_SHOW_HELP_HEIGHT = 8
+
+# How far the cursor needs to be from the edge of the window before it starts
+# to scroll. Used for the main menu display, the information display, the
+# search display, and for text boxes.
+_SCROLL_OFFSET = 5
+
+# Minimum width of dialogs that ask for text input
+_INPUT_DIALOG_MIN_WIDTH = 30
+
+# Number of arrows pointing up/down to draw when a window is scrolled
+_N_SCROLL_ARROWS = 14
+
+# Lines of help text shown at the bottom of the "main" display
+_MAIN_HELP_LINES = """
+[Space/Enter] Toggle/enter [ESC] Leave menu [S] Save
+[O] Load [?] Symbol info [/] Jump to symbol
+[F] Toggle show-help mode [C] Toggle show-name mode [A] Toggle show-all mode
+[Q] Quit (prompts for save) [D] Save minimal config (advanced)
+"""[1:-1].split("\n")
+
+# Lines of help text shown at the bottom of the information dialog
+_INFO_HELP_LINES = """
+[ESC/q] Return to menu [/] Jump to symbol
+"""[1:-1].split("\n")
+
+# Lines of help text shown at the bottom of the search dialog
+_JUMP_TO_HELP_LINES = """
+Type text to narrow the search. Regexes are supported (via Python's 're'
+module). The up/down cursor keys step in the list. [Enter] jumps to the
+selected symbol. [ESC] aborts the search. Type multiple space-separated
+strings/regexes to find entries that match all of them. Type Ctrl-F to
+view the help of the selected item without leaving the dialog.
+"""[1:-1].split("\n")
+
+#
+# Styling
+#
+
+_STYLES = {
+ "default": """
+ path=fg:black,bg:white,bold
+ separator=fg:black,bg:yellow,bold
+ list=fg:black,bg:white
+ selection=fg:white,bg:blue,bold
+ inv-list=fg:red,bg:white
+ inv-selection=fg:red,bg:blue
+ help=path
+ show-help=list
+ frame=fg:black,bg:yellow,bold
+ body=fg:white,bg:black
+ edit=fg:white,bg:blue
+ jump-edit=edit
+ text=list
+ """,
+
+ # This style is forced on terminals that do no support colors
+ "monochrome": """
+ path=bold
+ separator=bold,standout
+ list=
+ selection=bold,standout
+ inv-list=bold
+ inv-selection=bold,standout
+ help=bold
+ show-help=
+ frame=bold,standout
+ body=
+ edit=standout
+ jump-edit=
+ text=
+ """,
+
+ # Blue-tinted style loosely resembling lxdialog
+ "aquatic": """
+ path=fg:white,bg:blue
+ separator=fg:white,bg:cyan
+ help=path
+ frame=fg:white,bg:cyan
+ body=fg:white,bg:blue
+ edit=fg:black,bg:white
+ """
+}
+
+_NAMED_COLORS = {
+ # Basic colors
+ "black": curses.COLOR_BLACK,
+ "red": curses.COLOR_RED,
+ "green": curses.COLOR_GREEN,
+ "yellow": curses.COLOR_YELLOW,
+ "blue": curses.COLOR_BLUE,
+ "magenta": curses.COLOR_MAGENTA,
+ "cyan": curses.COLOR_CYAN,
+ "white": curses.COLOR_WHITE,
+
+ # Bright versions
+ "brightblack": curses.COLOR_BLACK + 8,
+ "brightred": curses.COLOR_RED + 8,
+ "brightgreen": curses.COLOR_GREEN + 8,
+ "brightyellow": curses.COLOR_YELLOW + 8,
+ "brightblue": curses.COLOR_BLUE + 8,
+ "brightmagenta": curses.COLOR_MAGENTA + 8,
+ "brightcyan": curses.COLOR_CYAN + 8,
+ "brightwhite": curses.COLOR_WHITE + 8,
+
+ # Aliases
+ "purple": curses.COLOR_MAGENTA,
+ "brightpurple": curses.COLOR_MAGENTA + 8,
+}
+
+
+def _rgb_to_6cube(rgb):
+ # Converts an 888 RGB color to a 3-tuple (nice in that it's hashable)
+ # representing the closest xterm 256-color 6x6x6 color cube color.
+ #
+ # The xterm 256-color extension uses a RGB color palette with components in
+ # the range 0-5 (a 6x6x6 cube). The catch is that the mapping is nonlinear.
+ # Index 0 in the 6x6x6 cube is mapped to 0, index 1 to 95, then 135, 175,
+ # etc., in increments of 40. See the links below:
+ #
+ # https://commons.wikimedia.org/wiki/File:Xterm_256color_chart.svg
+ # https://github.com/tmux/tmux/blob/master/colour.c
+
+ # 48 is the middle ground between 0 and 95.
+ return tuple(0 if x < 48 else int(round(max(1, (x - 55)/40))) for x in rgb)
+
+
+def _6cube_to_rgb(r6g6b6):
+ # Returns the 888 RGB color for a 666 xterm color cube index
+
+ return tuple(0 if x == 0 else 40*x + 55 for x in r6g6b6)
+
+
+def _rgb_to_gray(rgb):
+ # Converts an 888 RGB color to the index of an xterm 256-color grayscale
+ # color with approx. the same perceived brightness
+
+ # Calculate the luminance (gray intensity) of the color. See
+ # https://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color
+ # and
+ # https://www.w3.org/TR/AERT/#color-contrast
+ luma = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]
+
+ # Closest index in the grayscale palette, which starts at RGB 0x080808,
+ # with stepping 0x0A0A0A
+ index = int(round((luma - 8)/10))
+
+ # Clamp the index to 0-23, corresponding to 232-255
+ return max(0, min(index, 23))
+
+
+def _gray_to_rgb(index):
+ # Convert a grayscale index to its closet single RGB component
+
+ return 3*(10*index + 8,) # Returns a 3-tuple
+
+
+# Obscure Python: We never pass a value for rgb2index, and it keeps pointing to
+# the same dict. This avoids a global.
+def _alloc_rgb(rgb, rgb2index={}):
+ # Initialize a new entry in the xterm palette to the given RGB color,
+ # returning its index. If the color has already been initialized, the index
+ # of the existing entry is returned.
+ #
+ # ncurses is palette-based, so we need to overwrite palette entries to make
+ # new colors.
+ #
+ # The colors from 0 to 15 are user-defined, and there's no way to query
+ # their RGB values, so we better leave them untouched. Also leave any
+ # hypothetical colors above 255 untouched (though we're unlikely to
+ # allocate that many colors anyway).
+
+ if rgb in rgb2index:
+ return rgb2index[rgb]
+
+ # Many terminals allow the user to customize the first 16 colors. Avoid
+ # changing their values.
+ color_index = 16 + len(rgb2index)
+ if color_index >= 256:
+ _warn("Unable to allocate new RGB color ", rgb, ". Too many colors "
+ "allocated.")
+ return 0
+
+ # Map each RGB component from the range 0-255 to the range 0-1000, which is
+ # what curses uses
+ curses.init_color(color_index, *(int(round(1000*x/255)) for x in rgb))
+ rgb2index[rgb] = color_index
+
+ return color_index
+
+
+def _color_from_num(num):
+ # Returns the index of a color that looks like color 'num' in the xterm
+ # 256-color palette (but that might not be 'num', if we're redefining
+ # colors)
+
+ # - _alloc_rgb() won't touch the first 16 colors or any (hypothetical)
+ # colors above 255, so we can always return them as-is
+ #
+ # - If the terminal doesn't support changing color definitions, or if
+ # curses.COLORS < 256, _alloc_rgb() won't touch any color, and all colors
+ # can be returned as-is
+ if num < 16 or num > 255 or not curses.can_change_color() or \
+ curses.COLORS < 256:
+ return num
+
+ # _alloc_rgb() might redefine colors, so emulate the xterm 256-color
+ # palette by allocating new colors instead of returning color numbers
+ # directly
+
+ if num < 232:
+ num -= 16
+ return _alloc_rgb(_6cube_to_rgb(((num//36)%6, (num//6)%6, num%6)))
+
+ return _alloc_rgb(_gray_to_rgb(num - 232))
+
+
+def _color_from_rgb(rgb):
+ # Returns the index of a color matching the 888 RGB color 'rgb'. The
+ # returned color might be an ~exact match or an approximation, depending on
+ # terminal capabilities.
+
+ # Calculates the Euclidean distance between two RGB colors
+ def dist(r1, r2): return sum((x - y)**2 for x, y in zip(r1, r2))
+
+ if curses.COLORS >= 256:
+ # Assume we're dealing with xterm's 256-color extension
+
+ if curses.can_change_color():
+ # Best case -- the terminal supports changing palette entries via
+ # curses.init_color(). Initialize an unused palette entry and
+ # return it.
+ return _alloc_rgb(rgb)
+
+ # Second best case -- pick between the xterm 256-color extension colors
+
+ # Closest 6-cube "color" color
+ c6 = _rgb_to_6cube(rgb)
+ # Closest gray color
+ gray = _rgb_to_gray(rgb)
+
+ if dist(rgb, _6cube_to_rgb(c6)) < dist(rgb, _gray_to_rgb(gray)):
+ # Use the "color" color from the 6x6x6 color palette. Calculate the
+ # color number from the 6-cube index triplet.
+ return 16 + 36*c6[0] + 6*c6[1] + c6[2]
+
+ # Use the color from the gray palette
+ return 232 + gray
+
+ # Terminal not in xterm 256-color mode. This is probably the best we can
+ # do, or is it? Submit patches. :)
+ min_dist = float('inf')
+ best = -1
+ for color in range(curses.COLORS):
+ # ncurses uses the range 0..1000. Scale that down to 0..255.
+ d = dist(rgb, tuple(int(round(255*c/1000))
+ for c in curses.color_content(color)))
+ if d < min_dist:
+ min_dist = d
+ best = color
+
+ return best
+
+
+def _parse_style(style_str, parsing_default):
+ # Parses a string with '<element>=<style>' assignments. Anything not
+ # containing '=' is assumed to be a reference to a built-in style, which is
+ # treated as if all the assignments from the style were inserted at that
+ # point in the string.
+ #
+ # The parsing_default flag is set to True when we're implicitly parsing the
+ # 'default'/'monochrome' style, to prevent warnings.
+
+ for sline in style_str.split():
+ # Words without a "=" character represents a style template
+ if "=" in sline:
+ key, data = sline.split("=", 1)
+
+ # The 'default' style template is assumed to define all keys. We
+ # run _style_to_curses() for non-existing keys as well, so that we
+ # print warnings for errors to the right of '=' for those too.
+ if key not in _style and not parsing_default:
+ _warn("Ignoring non-existent style", key)
+
+ # If data is a reference to another key, copy its style
+ if data in _style:
+ _style[key] = _style[data]
+ else:
+ _style[key] = _style_to_curses(data)
+
+ elif sline in _STYLES:
+ # Recursively parse style template. Ignore styles that don't exist,
+ # for backwards/forwards compatibility.
+ _parse_style(_STYLES[sline], parsing_default)
+
+ else:
+ _warn("Ignoring non-existent style template", sline)
+
+# Dictionary mapping element types to the curses attributes used to display
+# them
+_style = {}
+
+
+def _style_to_curses(style_def):
+ # Parses a style definition string (<element>=<style>), returning
+ # a (fg_color, bg_color, attributes) tuple.
+
+ def parse_color(color_def):
+ color_def = color_def.split(":", 1)[1]
+
+ # HTML format, #RRGGBB
+ if re.match("#[A-Fa-f0-9]{6}", color_def):
+ return _color_from_rgb((
+ int(color_def[1:3], 16),
+ int(color_def[3:5], 16),
+ int(color_def[5:7], 16)))
+
+ if color_def in _NAMED_COLORS:
+ color_num = _color_from_num(_NAMED_COLORS[color_def])
+ else:
+ try:
+ color_num = _color_from_num(int(color_def, 0))
+ except ValueError:
+ _warn("Ignoring color", color_def, "that's neither "
+ "predefined nor a number")
+ return -1
+
+ if not -1 <= color_num < curses.COLORS:
+ _warn("Ignoring color {}, which is outside the range "
+ "-1..curses.COLORS-1 (-1..{})"
+ .format(color_def, curses.COLORS - 1))
+ return -1
+
+ return color_num
+
+ fg_color = -1
+ bg_color = -1
+ attrs = 0
+
+ if style_def:
+ for field in style_def.split(","):
+ if field.startswith("fg:"):
+ fg_color = parse_color(field)
+ elif field.startswith("bg:"):
+ bg_color = parse_color(field)
+ elif field == "bold":
+ # A_BOLD tends to produce faint and hard-to-read text on the
+ # Windows console, especially with the old color scheme, before
+ # the introduction of
+ # https://blogs.msdn.microsoft.com/commandline/2017/08/02/updating-the-windows-console-colors/
+ attrs |= curses.A_NORMAL if _IS_WINDOWS else curses.A_BOLD
+ elif field == "standout":
+ attrs |= curses.A_STANDOUT
+ elif field == "underline":
+ attrs |= curses.A_UNDERLINE
+ else:
+ _warn("Ignoring unknown style attribute", field)
+
+ return _style_attr(fg_color, bg_color, attrs)
+
+
+def _init_styles():
+ if curses.has_colors():
+ try:
+ curses.use_default_colors()
+ except curses.error:
+ # Ignore errors on funky terminals that support colors but not
+ # using default colors. Worst it can do is break transparency and
+ # the like. Ran across this with the MSYS2/winpty setup in
+ # https://github.com/msys2/MINGW-packages/issues/5823, though there
+ # seems to be a lot of general brokenness there.
+ pass
+
+ # Use the 'default' theme as the base, and add any user-defined style
+ # settings from the environment
+ _parse_style("default", True)
+ if "MENUCONFIG_STYLE" in os.environ:
+ _parse_style(os.environ["MENUCONFIG_STYLE"], False)
+ else:
+ # Force the 'monochrome' theme if the terminal doesn't support colors.
+ # MENUCONFIG_STYLE is likely to mess things up here (though any colors
+ # would be ignored), so ignore it.
+ _parse_style("monochrome", True)
+
+
+# color_attribs holds the color pairs we've already created, indexed by a
+# (<foreground color>, <background color>) tuple.
+#
+# Obscure Python: We never pass a value for color_attribs, and it keeps
+# pointing to the same dict. This avoids a global.
+def _style_attr(fg_color, bg_color, attribs, color_attribs={}):
+ # Returns an attribute with the specified foreground and background color
+ # and the attributes in 'attribs'. Reuses color pairs already created if
+ # possible, and creates a new color pair otherwise.
+ #
+ # Returns 'attribs' if colors aren't supported.
+
+ if not curses.has_colors():
+ return attribs
+
+ if (fg_color, bg_color) not in color_attribs:
+ # Create new color pair. Color pair number 0 is hardcoded and cannot be
+ # changed, hence the +1s.
+ curses.init_pair(len(color_attribs) + 1, fg_color, bg_color)
+ color_attribs[(fg_color, bg_color)] = \
+ curses.color_pair(len(color_attribs) + 1)
+
+ return color_attribs[(fg_color, bg_color)] | attribs
+
+
+#
+# Main application
+#
+
+
+def _main():
+ menuconfig(standard_kconfig(__doc__))
+
+
+def menuconfig(kconf):
+ """
+ Launches the configuration interface, returning after the user exits.
+
+ kconf:
+ Kconfig instance to be configured
+ """
+ global _kconf
+ global _conf_filename
+ global _conf_changed
+ global _minconf_filename
+ global _show_all
+
+ _kconf = kconf
+
+ # Filename to save configuration to
+ _conf_filename = standard_config_filename()
+
+ # Load existing configuration and set _conf_changed True if it is outdated
+ _conf_changed = _load_config()
+
+ # Filename to save minimal configuration to
+ _minconf_filename = "defconfig"
+
+ # Any visible items in the top menu?
+ _show_all = False
+ if not _shown_nodes(kconf.top_node):
+ # Nothing visible. Start in show-all mode and try again.
+ _show_all = True
+ if not _shown_nodes(kconf.top_node):
+ # Give up. The implementation relies on always having a selected
+ # node.
+ print("Empty configuration -- nothing to configure.\n"
+ "Check that environment variables are set properly.")
+ return
+
+ # Disable warnings. They get mangled in curses mode, and we deal with
+ # errors ourselves.
+ kconf.warn = False
+
+ # Make curses use the locale settings specified in the environment
+ locale.setlocale(locale.LC_ALL, "")
+
+ # Try to fix Unicode issues on systems with bad defaults
+ if _CHANGE_C_LC_CTYPE_TO_UTF8:
+ _change_c_lc_ctype_to_utf8()
+
+ # Get rid of the delay between pressing ESC and jumping to the parent menu,
+ # unless the user has set ESCDELAY (see ncurses(3)). This makes the UI much
+ # smoother to work with.
+ #
+ # Note: This is strictly pretty iffy, since escape codes for e.g. cursor
+ # keys start with ESC, but I've never seen it cause problems in practice
+ # (probably because it's unlikely that the escape code for a key would get
+ # split up across read()s, at least with a terminal emulator). Please
+ # report if you run into issues. Some suitable small default value could be
+ # used here instead in that case. Maybe it's silly to not put in the
+ # smallest imperceptible delay here already, though I don't like guessing.
+ #
+ # (From a quick glance at the ncurses source code, ESCDELAY might only be
+ # relevant for mouse events there, so maybe escapes are assumed to arrive
+ # in one piece already...)
+ os.environ.setdefault("ESCDELAY", "0")
+
+ # Enter curses mode. _menuconfig() returns a string to print on exit, after
+ # curses has been de-initialized.
+ print(curses.wrapper(_menuconfig))
+
+
+def _load_config():
+ # Loads any existing .config file. See the Kconfig.load_config() docstring.
+ #
+ # Returns True if .config is missing or outdated. We always prompt for
+ # saving the configuration in that case.
+
+ print(_kconf.load_config())
+ if not os.path.exists(_conf_filename):
+ # No .config
+ return True
+
+ return _needs_save()
+
+
+def _needs_save():
+ # Returns True if a just-loaded .config file is outdated (would get
+ # modified when saving)
+
+ if _kconf.missing_syms:
+ # Assignments to undefined symbols in the .config
+ return True
+
+ for sym in _kconf.unique_defined_syms:
+ if sym.user_value is None:
+ if sym.config_string:
+ # Unwritten symbol
+ return True
+ elif sym.orig_type in (BOOL, TRISTATE):
+ if sym.tri_value != sym.user_value:
+ # Written bool/tristate symbol, new value
+ return True
+ elif sym.str_value != sym.user_value:
+ # Written string/int/hex symbol, new value
+ return True
+
+ # No need to prompt for save
+ return False
+
+
+# Global variables used below:
+#
+# _stdscr:
+# stdscr from curses
+#
+# _cur_menu:
+# Menu node of the menu (or menuconfig symbol, or choice) currently being
+# shown
+#
+# _shown:
+# List of items in _cur_menu that are shown (ignoring scrolling). In
+# show-all mode, this list contains all items in _cur_menu. Otherwise, it
+# contains just the visible items.
+#
+# _sel_node_i:
+# Index in _shown of the currently selected node
+#
+# _menu_scroll:
+# Index in _shown of the top row of the main display
+#
+# _parent_screen_rows:
+# List/stack of the row numbers that the selections in the parent menus
+# appeared on. This is used to prevent the scrolling from jumping around
+# when going in and out of menus.
+#
+# _show_help/_show_name/_show_all:
+# If True, the corresponding mode is on. See the module docstring.
+#
+# _conf_filename:
+# File to save the configuration to
+#
+# _minconf_filename:
+# File to save minimal configurations to
+#
+# _conf_changed:
+# True if the configuration has been changed. If False, we don't bother
+# showing the save-and-quit dialog.
+#
+# We reset this to False whenever the configuration is saved explicitly
+# from the save dialog.
+
+
+def _menuconfig(stdscr):
+ # Logic for the main display, with the list of symbols, etc.
+
+ global _stdscr
+ global _conf_filename
+ global _conf_changed
+ global _minconf_filename
+ global _show_help
+ global _show_name
+
+ _stdscr = stdscr
+
+ _init()
+
+ while True:
+ _draw_main()
+ curses.doupdate()
+
+
+ c = _getch_compat(_menu_win)
+
+ if c == curses.KEY_RESIZE:
+ _resize_main()
+
+ elif c in (curses.KEY_DOWN, "j", "J"):
+ _select_next_menu_entry()
+
+ elif c in (curses.KEY_UP, "k", "K"):
+ _select_prev_menu_entry()
+
+ elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D
+ # Keep it simple. This way we get sane behavior for small windows,
+ # etc., for free.
+ for _ in range(_PG_JUMP):
+ _select_next_menu_entry()
+
+ elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U
+ for _ in range(_PG_JUMP):
+ _select_prev_menu_entry()
+
+ elif c in (curses.KEY_END, "G"):
+ _select_last_menu_entry()
+
+ elif c in (curses.KEY_HOME, "g"):
+ _select_first_menu_entry()
+
+ elif c == " ":
+ # Toggle the node if possible
+ sel_node = _shown[_sel_node_i]
+ if not _change_node(sel_node):
+ _enter_menu(sel_node)
+
+ elif c in (curses.KEY_RIGHT, "\n", "l", "L"):
+ # Enter the node if possible
+ sel_node = _shown[_sel_node_i]
+ if not _enter_menu(sel_node):
+ _change_node(sel_node)
+
+ elif c in ("n", "N"):
+ _set_sel_node_tri_val(0)
+
+ elif c in ("m", "M"):
+ _set_sel_node_tri_val(1)
+
+ elif c in ("y", "Y"):
+ _set_sel_node_tri_val(2)
+
+ elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR,
+ "\x1B", "h", "H"): # \x1B = ESC
+
+ if c == "\x1B" and _cur_menu is _kconf.top_node:
+ res = _quit_dialog()
+ if res:
+ return res
+ else:
+ _leave_menu()
+
+ elif c in ("o", "O"):
+ _load_dialog()
+
+ elif c in ("s", "S"):
+ filename = _save_dialog(_kconf.write_config, _conf_filename,
+ "configuration")
+ if filename:
+ _conf_filename = filename
+ _conf_changed = False
+
+ elif c in ("d", "D"):
+ filename = _save_dialog(_kconf.write_min_config, _minconf_filename,
+ "minimal configuration")
+ if filename:
+ _minconf_filename = filename
+
+ elif c == "/":
+ _jump_to_dialog()
+ # The terminal might have been resized while the fullscreen jump-to
+ # dialog was open
+ _resize_main()
+
+ elif c == "?":
+ _info_dialog(_shown[_sel_node_i], False)
+ # The terminal might have been resized while the fullscreen info
+ # dialog was open
+ _resize_main()
+
+ elif c in ("f", "F"):
+ _show_help = not _show_help
+ _set_style(_help_win, "show-help" if _show_help else "help")
+ _resize_main()
+
+ elif c in ("c", "C"):
+ _show_name = not _show_name
+
+ elif c in ("a", "A"):
+ _toggle_show_all()
+
+ elif c in ("q", "Q"):
+ res = _quit_dialog()
+ if res:
+ return res
+
+
+def _quit_dialog():
+ if not _conf_changed:
+ return "No changes to save (for '{}')".format(_conf_filename)
+
+ while True:
+ c = _key_dialog(
+ "Quit",
+ " Save configuration?\n"
+ "\n"
+ "(Y)es (N)o (C)ancel",
+ "ync")
+
+ if c is None or c == "c":
+ return None
+
+ if c == "y":
+ # Returns a message to print
+ msg = _try_save(_kconf.write_config, _conf_filename, "configuration")
+ if msg:
+ return msg
+
+ elif c == "n":
+ return "Configuration ({}) was not saved".format(_conf_filename)
+
+
+def _init():
+ # Initializes the main display with the list of symbols, etc. Also does
+ # misc. global initialization that needs to happen after initializing
+ # curses.
+
+ global _ERASE_CHAR
+
+ global _path_win
+ global _top_sep_win
+ global _menu_win
+ global _bot_sep_win
+ global _help_win
+
+ global _parent_screen_rows
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ global _show_help
+ global _show_name
+
+ # Looking for this in addition to KEY_BACKSPACE (which is unreliable) makes
+ # backspace work with TERM=vt100. That makes it likely to work in sane
+ # environments.
+ _ERASE_CHAR = curses.erasechar()
+ if sys.version_info[0] >= 3:
+ # erasechar() returns a one-byte bytes object on Python 3. This sets
+ # _ERASE_CHAR to a blank string if it can't be decoded, which should be
+ # harmless.
+ _ERASE_CHAR = _ERASE_CHAR.decode("utf-8", "ignore")
+
+ _init_styles()
+
+ # Hide the cursor
+ _safe_curs_set(0)
+
+ # Initialize windows
+
+ # Top row, with menu path
+ _path_win = _styled_win("path")
+
+ # Separator below menu path, with title and arrows pointing up
+ _top_sep_win = _styled_win("separator")
+
+ # List of menu entries with symbols, etc.
+ _menu_win = _styled_win("list")
+ _menu_win.keypad(True)
+
+ # Row below menu list, with arrows pointing down
+ _bot_sep_win = _styled_win("separator")
+
+ # Help window with keys at the bottom. Shows help texts in show-help mode.
+ _help_win = _styled_win("help")
+
+ # The rows we'd like the nodes in the parent menus to appear on. This
+ # prevents the scroll from jumping around when going in and out of menus.
+ _parent_screen_rows = []
+
+ # Initial state
+
+ _cur_menu = _kconf.top_node
+ _shown = _shown_nodes(_cur_menu)
+ _sel_node_i = _menu_scroll = 0
+
+ _show_help = _show_name = False
+
+ # Give windows their initial size
+ _resize_main()
+
+
+def _resize_main():
+ # Resizes the main display, with the list of symbols, etc., to fill the
+ # terminal
+
+ global _menu_scroll
+
+ screen_height, screen_width = _stdscr.getmaxyx()
+
+ _path_win.resize(1, screen_width)
+ _top_sep_win.resize(1, screen_width)
+ _bot_sep_win.resize(1, screen_width)
+
+ help_win_height = _SHOW_HELP_HEIGHT if _show_help else \
+ len(_MAIN_HELP_LINES)
+
+ menu_win_height = screen_height - help_win_height - 3
+
+ if menu_win_height >= 1:
+ _menu_win.resize(menu_win_height, screen_width)
+ _help_win.resize(help_win_height, screen_width)
+
+ _top_sep_win.mvwin(1, 0)
+ _menu_win.mvwin(2, 0)
+ _bot_sep_win.mvwin(2 + menu_win_height, 0)
+ _help_win.mvwin(2 + menu_win_height + 1, 0)
+ else:
+ # Degenerate case. Give up on nice rendering and just prevent errors.
+
+ menu_win_height = 1
+
+ _menu_win.resize(1, screen_width)
+ _help_win.resize(1, screen_width)
+
+ for win in _top_sep_win, _menu_win, _bot_sep_win, _help_win:
+ win.mvwin(0, 0)
+
+ # Adjust the scroll so that the selected node is still within the window,
+ # if needed
+ if _sel_node_i - _menu_scroll >= menu_win_height:
+ _menu_scroll = _sel_node_i - menu_win_height + 1
+
+
+def _height(win):
+ # Returns the height of 'win'
+
+ return win.getmaxyx()[0]
+
+
+def _width(win):
+ # Returns the width of 'win'
+
+ return win.getmaxyx()[1]
+
+
+def _enter_menu(menu):
+ # Makes 'menu' the currently displayed menu. In addition to actual 'menu's,
+ # "menu" here includes choices and symbols defined with the 'menuconfig'
+ # keyword.
+ #
+ # Returns False if 'menu' can't be entered.
+
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ if not menu.is_menuconfig:
+ return False # Not a menu
+
+ shown_sub = _shown_nodes(menu)
+ # Never enter empty menus. We depend on having a current node.
+ if not shown_sub:
+ return False
+
+ # Remember where the current node appears on the screen, so we can try
+ # to get it to appear in the same place when we leave the menu
+ _parent_screen_rows.append(_sel_node_i - _menu_scroll)
+
+ # Jump into menu
+ _cur_menu = menu
+ _shown = shown_sub
+ _sel_node_i = _menu_scroll = 0
+
+ if isinstance(menu.item, Choice):
+ _select_selected_choice_sym()
+
+ return True
+
+
+def _select_selected_choice_sym():
+ # Puts the cursor on the currently selected (y-valued) choice symbol, if
+ # any. Does nothing if if the choice has no selection (is not visible/in y
+ # mode).
+
+ global _sel_node_i
+
+ choice = _cur_menu.item
+ if choice.selection:
+ # Search through all menu nodes to handle choice symbols being defined
+ # in multiple locations
+ for node in choice.selection.nodes:
+ if node in _shown:
+ _sel_node_i = _shown.index(node)
+ _center_vertically()
+ return
+
+
+def _jump_to(node):
+ # Jumps directly to the menu node 'node'
+
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+ global _show_all
+ global _parent_screen_rows
+
+ # Clear remembered menu locations. We might not even have been in the
+ # parent menus before.
+ _parent_screen_rows = []
+
+ old_show_all = _show_all
+ jump_into = (isinstance(node.item, Choice) or node.item == MENU) and \
+ node.list
+
+ # If we're jumping to a non-empty choice or menu, jump to the first entry
+ # in it instead of jumping to its menu node
+ if jump_into:
+ _cur_menu = node
+ node = node.list
+ else:
+ _cur_menu = _parent_menu(node)
+
+ _shown = _shown_nodes(_cur_menu)
+ if node not in _shown:
+ # The node wouldn't be shown. Turn on show-all to show it.
+ _show_all = True
+ _shown = _shown_nodes(_cur_menu)
+
+ _sel_node_i = _shown.index(node)
+
+ if jump_into and not old_show_all and _show_all:
+ # If we're jumping into a choice or menu and were forced to turn on
+ # show-all because the first entry wasn't visible, try turning it off.
+ # That will land us at the first visible node if there are visible
+ # nodes, and is a no-op otherwise.
+ _toggle_show_all()
+
+ _center_vertically()
+
+ # If we're jumping to a non-empty choice, jump to the selected symbol, if
+ # any
+ if jump_into and isinstance(_cur_menu.item, Choice):
+ _select_selected_choice_sym()
+
+
+def _leave_menu():
+ # Jumps to the parent menu of the current menu. Does nothing if we're in
+ # the top menu.
+
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ if _cur_menu is _kconf.top_node:
+ return
+
+ # Jump to parent menu
+ parent = _parent_menu(_cur_menu)
+ _shown = _shown_nodes(parent)
+ _sel_node_i = _shown.index(_cur_menu)
+ _cur_menu = parent
+
+ # Try to make the menu entry appear on the same row on the screen as it did
+ # before we entered the menu.
+
+ if _parent_screen_rows:
+ # The terminal might have shrunk since we were last in the parent menu
+ screen_row = min(_parent_screen_rows.pop(), _height(_menu_win) - 1)
+ _menu_scroll = max(_sel_node_i - screen_row, 0)
+ else:
+ # No saved parent menu locations, meaning we jumped directly to some
+ # node earlier
+ _center_vertically()
+
+
+def _select_next_menu_entry():
+ # Selects the menu entry after the current one, adjusting the scroll if
+ # necessary. Does nothing if we're already at the last menu entry.
+
+ global _sel_node_i
+ global _menu_scroll
+
+ if _sel_node_i < len(_shown) - 1:
+ # Jump to the next node
+ _sel_node_i += 1
+
+ # If the new node is sufficiently close to the edge of the menu window
+ # (as determined by _SCROLL_OFFSET), increase the scroll by one. This
+ # gives nice and non-jumpy behavior even when
+ # _SCROLL_OFFSET >= _height(_menu_win).
+ if _sel_node_i >= _menu_scroll + _height(_menu_win) - _SCROLL_OFFSET \
+ and _menu_scroll < _max_scroll(_shown, _menu_win):
+
+ _menu_scroll += 1
+
+
+def _select_prev_menu_entry():
+ # Selects the menu entry before the current one, adjusting the scroll if
+ # necessary. Does nothing if we're already at the first menu entry.
+
+ global _sel_node_i
+ global _menu_scroll
+
+ if _sel_node_i > 0:
+ # Jump to the previous node
+ _sel_node_i -= 1
+
+ # See _select_next_menu_entry()
+ if _sel_node_i < _menu_scroll + _SCROLL_OFFSET:
+ _menu_scroll = max(_menu_scroll - 1, 0)
+
+
+def _select_last_menu_entry():
+ # Selects the last menu entry in the current menu
+
+ global _sel_node_i
+ global _menu_scroll
+
+ _sel_node_i = len(_shown) - 1
+ _menu_scroll = _max_scroll(_shown, _menu_win)
+
+
+def _select_first_menu_entry():
+ # Selects the first menu entry in the current menu
+
+ global _sel_node_i
+ global _menu_scroll
+
+ _sel_node_i = _menu_scroll = 0
+
+
+def _toggle_show_all():
+ # Toggles show-all mode on/off. If turning it off would give no visible
+ # items in the current menu, it is left on.
+
+ global _show_all
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ # Row on the screen the cursor is on. Preferably we want the same row to
+ # stay highlighted.
+ old_row = _sel_node_i - _menu_scroll
+
+ _show_all = not _show_all
+ # List of new nodes to be shown after toggling _show_all
+ new_shown = _shown_nodes(_cur_menu)
+
+ # Find a good node to select. The selected node might disappear if show-all
+ # mode is turned off.
+
+ # Select the previously selected node itself if it is still visible. If
+ # there are visible nodes before it, select the closest one.
+ for node in _shown[_sel_node_i::-1]:
+ if node in new_shown:
+ _sel_node_i = new_shown.index(node)
+ break
+ else:
+ # No visible nodes before the previously selected node. Select the
+ # closest visible node after it instead.
+ for node in _shown[_sel_node_i + 1:]:
+ if node in new_shown:
+ _sel_node_i = new_shown.index(node)
+ break
+ else:
+ # No visible nodes at all, meaning show-all was turned off inside
+ # an invisible menu. Don't allow that, as the implementation relies
+ # on always having a selected node.
+ _show_all = True
+ return
+
+ _shown = new_shown
+
+ # Try to make the cursor stay on the same row in the menu window. This
+ # might be impossible if too many nodes have disappeared above the node.
+ _menu_scroll = max(_sel_node_i - old_row, 0)
+
+
+def _center_vertically():
+ # Centers the selected node vertically, if possible
+
+ global _menu_scroll
+
+ _menu_scroll = min(max(_sel_node_i - _height(_menu_win)//2, 0),
+ _max_scroll(_shown, _menu_win))
+
+
+def _draw_main():
+ # Draws the "main" display, with the list of symbols, the header, and the
+ # footer.
+ #
+ # This could be optimized to only update the windows that have actually
+ # changed, but keep it simple for now and let curses sort it out.
+
+ term_width = _width(_stdscr)
+
+ #
+ # Update the separator row below the menu path
+ #
+
+ _top_sep_win.erase()
+
+ # Draw arrows pointing up if the symbol window is scrolled down. Draw them
+ # before drawing the title, so the title ends up on top for small windows.
+ if _menu_scroll > 0:
+ _safe_hline(_top_sep_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS)
+
+ # Add the 'mainmenu' text as the title, centered at the top
+ _safe_addstr(_top_sep_win,
+ 0, max((term_width - len(_kconf.mainmenu_text))//2, 0),
+ _kconf.mainmenu_text)
+
+ _top_sep_win.noutrefresh()
+
+ # Note: The menu path at the top is deliberately updated last. See below.
+
+ #
+ # Update the symbol window
+ #
+
+ _menu_win.erase()
+
+ # Draw the _shown nodes starting from index _menu_scroll up to either as
+ # many as fit in the window, or to the end of _shown
+ for i in range(_menu_scroll,
+ min(_menu_scroll + _height(_menu_win), len(_shown))):
+
+ node = _shown[i]
+
+ # The 'not _show_all' test avoids showing invisible items in red
+ # outside show-all mode, which could look confusing/broken. Invisible
+ # symbols show up outside show-all mode if an invisible symbol has
+ # visible children in an implicit (indented) menu.
+ if _visible(node) or not _show_all:
+ style = _style["selection" if i == _sel_node_i else "list"]
+ else:
+ style = _style["inv-selection" if i == _sel_node_i else "inv-list"]
+
+ _safe_addstr(_menu_win, i - _menu_scroll, 0, _node_str(node), style)
+
+ _menu_win.noutrefresh()
+
+ #
+ # Update the bottom separator window
+ #
+
+ _bot_sep_win.erase()
+
+ # Draw arrows pointing down if the symbol window is scrolled up
+ if _menu_scroll < _max_scroll(_shown, _menu_win):
+ _safe_hline(_bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
+
+ # Indicate when show-name/show-help/show-all mode is enabled
+ enabled_modes = []
+ if _show_help:
+ enabled_modes.append("show-help (toggle with [F])")
+ if _show_name:
+ enabled_modes.append("show-name")
+ if _show_all:
+ enabled_modes.append("show-all")
+ if enabled_modes:
+ s = " and ".join(enabled_modes) + " mode enabled"
+ _safe_addstr(_bot_sep_win, 0, max(term_width - len(s) - 2, 0), s)
+
+ _bot_sep_win.noutrefresh()
+
+ #
+ # Update the help window, which shows either key bindings or help texts
+ #
+
+ _help_win.erase()
+
+ if _show_help:
+ node = _shown[_sel_node_i]
+ if isinstance(node.item, (Symbol, Choice)) and node.help:
+ help_lines = textwrap.wrap(node.help, _width(_help_win))
+ for i in range(min(_height(_help_win), len(help_lines))):
+ _safe_addstr(_help_win, i, 0, help_lines[i])
+ else:
+ _safe_addstr(_help_win, 0, 0, "(no help)")
+ else:
+ for i, line in enumerate(_MAIN_HELP_LINES):
+ _safe_addstr(_help_win, i, 0, line)
+
+ _help_win.noutrefresh()
+
+ #
+ # Update the top row with the menu path.
+ #
+ # Doing this last leaves the cursor on the top row, which avoids some minor
+ # annoying jumpiness in gnome-terminal when reducing the height of the
+ # terminal. It seems to happen whenever the row with the cursor on it
+ # disappears.
+ #
+
+ _path_win.erase()
+
+ # Draw the menu path ("(Top) -> Menu -> Submenu -> ...")
+
+ menu_prompts = []
+
+ menu = _cur_menu
+ while menu is not _kconf.top_node:
+ # Promptless choices can be entered in show-all mode. Use
+ # standard_sc_expr_str() for them, so they show up as
+ # '<choice (name if any)>'.
+ menu_prompts.append(menu.prompt[0] if menu.prompt else
+ standard_sc_expr_str(menu.item))
+ menu = menu.parent
+ menu_prompts.append("(Top)")
+ menu_prompts.reverse()
+
+ # Hack: We can't put ACS_RARROW directly in the string. Temporarily
+ # represent it with NULL.
+ menu_path_str = " \0 ".join(menu_prompts)
+
+ # Scroll the menu path to the right if needed to make the current menu's
+ # title visible
+ if len(menu_path_str) > term_width:
+ menu_path_str = menu_path_str[len(menu_path_str) - term_width:]
+
+ # Print the path with the arrows reinserted
+ split_path = menu_path_str.split("\0")
+ _safe_addstr(_path_win, split_path[0])
+ for s in split_path[1:]:
+ _safe_addch(_path_win, curses.ACS_RARROW)
+ _safe_addstr(_path_win, s)
+
+ _path_win.noutrefresh()
+
+
+def _parent_menu(node):
+ # Returns the menu node of the menu that contains 'node'. In addition to
+ # proper 'menu's, this might also be a 'menuconfig' symbol or a 'choice'.
+ # "Menu" here means a menu in the interface.
+
+ menu = node.parent
+ while not menu.is_menuconfig:
+ menu = menu.parent
+ return menu
+
+
+def _shown_nodes(menu):
+ # Returns the list of menu nodes from 'menu' (see _parent_menu()) that
+ # would be shown when entering it
+
+ def rec(node):
+ res = []
+
+ while node:
+ if _visible(node) or _show_all:
+ res.append(node)
+ if node.list and not node.is_menuconfig:
+ # Nodes from implicit menu created from dependencies. Will
+ # be shown indented. Note that is_menuconfig is True for
+ # menus and choices as well as 'menuconfig' symbols.
+ res += rec(node.list)
+
+ elif node.list and isinstance(node.item, Symbol):
+ # Show invisible symbols if they have visible children. This
+ # can happen for an m/y-valued symbol with an optional prompt
+ # ('prompt "foo" is COND') that is currently disabled. Note
+ # that it applies to both 'config' and 'menuconfig' symbols.
+ shown_children = rec(node.list)
+ if shown_children:
+ res.append(node)
+ if not node.is_menuconfig:
+ res += shown_children
+
+ node = node.next
+
+ return res
+
+ if isinstance(menu.item, Choice):
+ # For named choices defined in multiple locations, entering the choice
+ # at a particular menu node would normally only show the choice symbols
+ # defined there (because that's what the MenuNode tree looks like).
+ #
+ # That might look confusing, and makes extending choices by defining
+ # them in multiple locations less useful. Instead, gather all the child
+ # menu nodes for all the choices whenever a choice is entered. That
+ # makes all choice symbols visible at all locations.
+ #
+ # Choices can contain non-symbol items (people do all sorts of weird
+ # stuff with them), hence the generality here. We really need to
+ # preserve the menu tree at each choice location.
+ #
+ # Note: Named choices are pretty broken in the C tools, and this is
+ # super obscure, so you probably won't find much that relies on this.
+ # This whole 'if' could be deleted if you don't care about defining
+ # choices in multiple locations to add symbols (which will still work,
+ # just with things being displayed in a way that might be unexpected).
+
+ # Do some additional work to avoid listing choice symbols twice if all
+ # or part of the choice is copied in multiple locations (e.g. by
+ # including some Kconfig file multiple times). We give the prompts at
+ # the current location precedence.
+ seen_syms = {node.item for node in rec(menu.list)
+ if isinstance(node.item, Symbol)}
+ res = []
+ for choice_node in menu.item.nodes:
+ for node in rec(choice_node.list):
+ # 'choice_node is menu' checks if we're dealing with the
+ # current location
+ if node.item not in seen_syms or choice_node is menu:
+ res.append(node)
+ if isinstance(node.item, Symbol):
+ seen_syms.add(node.item)
+ return res
+
+ return rec(menu.list)
+
+
+def _visible(node):
+ # Returns True if the node should appear in the menu (outside show-all
+ # mode)
+
+ return node.prompt and expr_value(node.prompt[1]) and not \
+ (node.item == MENU and not expr_value(node.visibility))
+
+
+def _change_node(node):
+ # Changes the value of the menu node 'node' if it is a symbol. Bools and
+ # tristates are toggled, while other symbol types pop up a text entry
+ # dialog.
+ #
+ # Returns False if the value of 'node' can't be changed.
+
+ if not _changeable(node):
+ return False
+
+ # sc = symbol/choice
+ sc = node.item
+
+ if sc.orig_type in (INT, HEX, STRING):
+ s = sc.str_value
+
+ while True:
+ s = _input_dialog(
+ "{} ({})".format(node.prompt[0], TYPE_TO_STR[sc.orig_type]),
+ s, _range_info(sc))
+
+ if s is None:
+ break
+
+ if sc.orig_type in (INT, HEX):
+ s = s.strip()
+
+ # 'make menuconfig' does this too. Hex values not starting with
+ # '0x' are accepted when loading .config files though.
+ if sc.orig_type == HEX and not s.startswith(("0x", "0X")):
+ s = "0x" + s
+
+ if _check_valid(sc, s):
+ _set_val(sc, s)
+ break
+
+ elif len(sc.assignable) == 1:
+ # Handles choice symbols for choices in y mode, which are a special
+ # case: .assignable can be (2,) while .tri_value is 0.
+ _set_val(sc, sc.assignable[0])
+
+ else:
+ # Set the symbol to the value after the current value in
+ # sc.assignable, with wrapping
+ val_index = sc.assignable.index(sc.tri_value)
+ _set_val(sc, sc.assignable[(val_index + 1) % len(sc.assignable)])
+
+
+ if _is_y_mode_choice_sym(sc) and not node.list:
+ # Immediately jump to the parent menu after making a choice selection,
+ # like 'make menuconfig' does, except if the menu node has children
+ # (which can happen if a symbol 'depends on' a choice symbol that
+ # immediately precedes it).
+ _leave_menu()
+
+
+ return True
+
+
+def _changeable(node):
+ # Returns True if the value if 'node' can be changed
+
+ sc = node.item
+
+ if not isinstance(sc, (Symbol, Choice)):
+ return False
+
+ # This will hit for invisible symbols, which appear in show-all mode and
+ # when an invisible symbol has visible children (which can happen e.g. for
+ # symbols with optional prompts)
+ if not (node.prompt and expr_value(node.prompt[1])):
+ return False
+
+ return sc.orig_type in (STRING, INT, HEX) or len(sc.assignable) > 1 \
+ or _is_y_mode_choice_sym(sc)
+
+
+def _set_sel_node_tri_val(tri_val):
+ # Sets the value of the currently selected menu entry to 'tri_val', if that
+ # value can be assigned
+
+ sc = _shown[_sel_node_i].item
+ if isinstance(sc, (Symbol, Choice)) and tri_val in sc.assignable:
+ _set_val(sc, tri_val)
+
+
+def _set_val(sc, val):
+ # Wrapper around Symbol/Choice.set_value() for updating the menu state and
+ # _conf_changed
+
+ global _conf_changed
+
+ # Use the string representation of tristate values. This makes the format
+ # consistent for all symbol types.
+ if val in TRI_TO_STR:
+ val = TRI_TO_STR[val]
+
+ if val != sc.str_value:
+ sc.set_value(val)
+ _conf_changed = True
+
+ # Changing the value of the symbol might have changed what items in the
+ # current menu are visible. Recalculate the state.
+ _update_menu()
+
+
+def _update_menu():
+ # Updates the current menu after the value of a symbol or choice has been
+ # changed. Changing a value might change which items in the menu are
+ # visible.
+ #
+ # If possible, preserves the location of the cursor on the screen when
+ # items are added/removed above the selected item.
+
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ # Row on the screen the cursor was on
+ old_row = _sel_node_i - _menu_scroll
+
+ sel_node = _shown[_sel_node_i]
+
+ # New visible nodes
+ _shown = _shown_nodes(_cur_menu)
+
+ # New index of selected node
+ _sel_node_i = _shown.index(sel_node)
+
+ # Try to make the cursor stay on the same row in the menu window. This
+ # might be impossible if too many nodes have disappeared above the node.
+ _menu_scroll = max(_sel_node_i - old_row, 0)
+
+
+def _input_dialog(title, initial_text, info_text=None):
+ # Pops up a dialog that prompts the user for a string
+ #
+ # title:
+ # Title to display at the top of the dialog window's border
+ #
+ # initial_text:
+ # Initial text to prefill the input field with
+ #
+ # info_text:
+ # String to show next to the input field. If None, just the input field
+ # is shown.
+
+ win = _styled_win("body")
+ win.keypad(True)
+
+ info_lines = info_text.split("\n") if info_text else []
+
+ # Give the input dialog its initial size
+ _resize_input_dialog(win, title, info_lines)
+
+ _safe_curs_set(2)
+
+ # Input field text
+ s = initial_text
+
+ # Cursor position
+ i = len(initial_text)
+
+ def edit_width():
+ return _width(win) - 4
+
+ # Horizontal scroll offset
+ hscroll = max(i - edit_width() + 1, 0)
+
+ while True:
+ # Draw the "main" display with the menu, etc., so that resizing still
+ # works properly. This is like a stack of windows, only hardcoded for
+ # now.
+ _draw_main()
+ _draw_input_dialog(win, title, info_lines, s, i, hscroll)
+ curses.doupdate()
+
+
+ c = _getch_compat(win)
+
+ if c == curses.KEY_RESIZE:
+ # Resize the main display too. The dialog floats above it.
+ _resize_main()
+ _resize_input_dialog(win, title, info_lines)
+
+ elif c == "\n":
+ _safe_curs_set(0)
+ return s
+
+ elif c == "\x1B": # \x1B = ESC
+ _safe_curs_set(0)
+ return None
+
+ else:
+ s, i, hscroll = _edit_text(c, s, i, hscroll, edit_width())
+
+
+def _resize_input_dialog(win, title, info_lines):
+ # Resizes the input dialog to a size appropriate for the terminal size
+
+ screen_height, screen_width = _stdscr.getmaxyx()
+
+ win_height = 5
+ if info_lines:
+ win_height += len(info_lines) + 1
+ win_height = min(win_height, screen_height)
+
+ win_width = max(_INPUT_DIALOG_MIN_WIDTH,
+ len(title) + 4,
+ *(len(line) + 4 for line in info_lines))
+ win_width = min(win_width, screen_width)
+
+ win.resize(win_height, win_width)
+ win.mvwin((screen_height - win_height)//2,
+ (screen_width - win_width)//2)
+
+
+def _draw_input_dialog(win, title, info_lines, s, i, hscroll):
+ edit_width = _width(win) - 4
+
+ win.erase()
+
+ # Note: Perhaps having a separate window for the input field would be nicer
+ visible_s = s[hscroll:hscroll + edit_width]
+ _safe_addstr(win, 2, 2, visible_s + " "*(edit_width - len(visible_s)),
+ _style["edit"])
+
+ for linenr, line in enumerate(info_lines):
+ _safe_addstr(win, 4 + linenr, 2, line)
+
+ # Draw the frame last so that it overwrites the body text for small windows
+ _draw_frame(win, title)
+
+ _safe_move(win, 2, 2 + i - hscroll)
+
+ win.noutrefresh()
+
+
+def _load_dialog():
+ # Dialog for loading a new configuration
+
+ global _conf_changed
+ global _conf_filename
+ global _show_all
+
+ if _conf_changed:
+ c = _key_dialog(
+ "Load",
+ "You have unsaved changes. Load new\n"
+ "configuration anyway?\n"
+ "\n"
+ " (O)K (C)ancel",
+ "oc")
+
+ if c is None or c == "c":
+ return
+
+ filename = _conf_filename
+ while True:
+ filename = _input_dialog("File to load", filename, _load_save_info())
+ if filename is None:
+ return
+
+ filename = os.path.expanduser(filename)
+
+ if _try_load(filename):
+ _conf_filename = filename
+ _conf_changed = _needs_save()
+
+ # Turn on show-all mode if the selected node is not visible after
+ # loading the new configuration. _shown still holds the old state.
+ if _shown[_sel_node_i] not in _shown_nodes(_cur_menu):
+ _show_all = True
+
+ _update_menu()
+
+ # The message dialog indirectly updates the menu display, so _msg()
+ # must be called after the new state has been initialized
+ _msg("Success", "Loaded " + filename)
+ return
+
+
+def _try_load(filename):
+ # Tries to load a configuration file. Pops up an error and returns False on
+ # failure.
+ #
+ # filename:
+ # Configuration file to load
+
+ try:
+ _kconf.load_config(filename)
+ return True
+ except EnvironmentError as e:
+ _error("Error loading '{}'\n\n{} (errno: {})"
+ .format(filename, e.strerror, errno.errorcode[e.errno]))
+ return False
+
+
+def _save_dialog(save_fn, default_filename, description):
+ # Dialog for saving the current configuration
+ #
+ # save_fn:
+ # Function to call with 'filename' to save the file
+ #
+ # default_filename:
+ # Prefilled filename in the input field
+ #
+ # description:
+ # String describing the thing being saved
+ #
+ # Return value:
+ # The path to the saved file, or None if no file was saved
+
+ filename = default_filename
+ while True:
+ filename = _input_dialog("Filename to save {} to".format(description),
+ filename, _load_save_info())
+ if filename is None:
+ return None
+
+ filename = os.path.expanduser(filename)
+
+ msg = _try_save(save_fn, filename, description)
+ if msg:
+ _msg("Success", msg)
+ return filename
+
+
+def _try_save(save_fn, filename, description):
+ # Tries to save a configuration file. Returns a message to print on
+ # success.
+ #
+ # save_fn:
+ # Function to call with 'filename' to save the file
+ #
+ # description:
+ # String describing the thing being saved
+ #
+ # Return value:
+ # A message to print on success, and None on failure
+
+ try:
+ # save_fn() returns a message to print
+ return save_fn(filename)
+ except EnvironmentError as e:
+ _error("Error saving {} to '{}'\n\n{} (errno: {})"
+ .format(description, e.filename, e.strerror,
+ errno.errorcode[e.errno]))
+ return None
+
+
+def _key_dialog(title, text, keys):
+ # Pops up a dialog that can be closed by pressing a key
+ #
+ # title:
+ # Title to display at the top of the dialog window's border
+ #
+ # text:
+ # Text to show in the dialog
+ #
+ # keys:
+ # List of keys that will close the dialog. Other keys (besides ESC) are
+ # ignored. The caller is responsible for providing a hint about which
+ # keys can be pressed in 'text'.
+ #
+ # Return value:
+ # The key that was pressed to close the dialog. Uppercase characters are
+ # converted to lowercase. ESC will always close the dialog, and returns
+ # None.
+
+ win = _styled_win("body")
+ win.keypad(True)
+
+ _resize_key_dialog(win, text)
+
+ while True:
+ # See _input_dialog()
+ _draw_main()
+ _draw_key_dialog(win, title, text)
+ curses.doupdate()
+
+
+ c = _getch_compat(win)
+
+ if c == curses.KEY_RESIZE:
+ # Resize the main display too. The dialog floats above it.
+ _resize_main()
+ _resize_key_dialog(win, text)
+
+ elif c == "\x1B": # \x1B = ESC
+ return None
+
+ elif isinstance(c, str):
+ c = c.lower()
+ if c in keys:
+ return c
+
+
+def _resize_key_dialog(win, text):
+ # Resizes the key dialog to a size appropriate for the terminal size
+
+ screen_height, screen_width = _stdscr.getmaxyx()
+
+ lines = text.split("\n")
+
+ win_height = min(len(lines) + 4, screen_height)
+ win_width = min(max(len(line) for line in lines) + 4, screen_width)
+
+ win.resize(win_height, win_width)
+ win.mvwin((screen_height - win_height)//2,
+ (screen_width - win_width)//2)
+
+
+def _draw_key_dialog(win, title, text):
+ win.erase()
+
+ for i, line in enumerate(text.split("\n")):
+ _safe_addstr(win, 2 + i, 2, line)
+
+ # Draw the frame last so that it overwrites the body text for small windows
+ _draw_frame(win, title)
+
+ win.noutrefresh()
+
+
+def _draw_frame(win, title):
+ # Draw a frame around the inner edges of 'win', with 'title' at the top
+
+ win_height, win_width = win.getmaxyx()
+
+ win.attron(_style["frame"])
+
+ # Draw top/bottom edge
+ _safe_hline(win, 0, 0, " ", win_width)
+ _safe_hline(win, win_height - 1, 0, " ", win_width)
+
+ # Draw left/right edge
+ _safe_vline(win, 0, 0, " ", win_height)
+ _safe_vline(win, 0, win_width - 1, " ", win_height)
+
+ # Draw title
+ _safe_addstr(win, 0, max((win_width - len(title))//2, 0), title)
+
+ win.attroff(_style["frame"])
+
+
+def _jump_to_dialog():
+ # Implements the jump-to dialog, where symbols can be looked up via
+ # incremental search and jumped to.
+ #
+ # Returns True if the user jumped to a symbol, and False if the dialog was
+ # canceled.
+
+ s = "" # Search text
+ prev_s = None # Previous search text
+ s_i = 0 # Search text cursor position
+ hscroll = 0 # Horizontal scroll offset
+
+ sel_node_i = 0 # Index of selected row
+ scroll = 0 # Index in 'matches' of the top row of the list
+
+ # Edit box at the top
+ edit_box = _styled_win("jump-edit")
+ edit_box.keypad(True)
+
+ # List of matches
+ matches_win = _styled_win("list")
+
+ # Bottom separator, with arrows pointing down
+ bot_sep_win = _styled_win("separator")
+
+ # Help window with instructions at the bottom
+ help_win = _styled_win("help")
+
+ # Give windows their initial size
+ _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll)
+
+ _safe_curs_set(2)
+
+ # Logic duplication with _select_{next,prev}_menu_entry(), except we do a
+ # functional variant that returns the new (sel_node_i, scroll) values to
+ # avoid 'nonlocal'. TODO: Can this be factored out in some nice way?
+
+ def select_next_match():
+ if sel_node_i == len(matches) - 1:
+ return sel_node_i, scroll
+
+ if sel_node_i + 1 >= scroll + _height(matches_win) - _SCROLL_OFFSET \
+ and scroll < _max_scroll(matches, matches_win):
+
+ return sel_node_i + 1, scroll + 1
+
+ return sel_node_i + 1, scroll
+
+ def select_prev_match():
+ if sel_node_i == 0:
+ return sel_node_i, scroll
+
+ if sel_node_i - 1 < scroll + _SCROLL_OFFSET:
+ return sel_node_i - 1, max(scroll - 1, 0)
+
+ return sel_node_i - 1, scroll
+
+ while True:
+ if s != prev_s:
+ # The search text changed. Find new matching nodes.
+
+ prev_s = s
+
+ try:
+ # We could use re.IGNORECASE here instead of lower(), but this
+ # is noticeably less jerky while inputting regexes like
+ # '.*debug$' (though the '.*' is redundant there). Those
+ # probably have bad interactions with re.search(), which
+ # matches anywhere in the string.
+ #
+ # It's not horrible either way. Just a bit smoother.
+ regex_searches = [re.compile(regex).search
+ for regex in s.lower().split()]
+
+ # No exception thrown, so the regexes are okay
+ bad_re = None
+
+ # List of matching nodes
+ matches = []
+ add_match = matches.append
+
+ # Search symbols and choices
+
+ for node in _sorted_sc_nodes():
+ # Symbol/choice
+ sc = node.item
+
+ for search in regex_searches:
+ # Both the name and the prompt might be missing, since
+ # we're searching both symbols and choices
+
+ # Does the regex match either the symbol name or the
+ # prompt (if any)?
+ if not (sc.name and search(sc.name.lower()) or
+ node.prompt and search(node.prompt[0].lower())):
+
+ # Give up on the first regex that doesn't match, to
+ # speed things up a bit when multiple regexes are
+ # entered
+ break
+
+ else:
+ add_match(node)
+
+ # Search menus and comments
+
+ for node in _sorted_menu_comment_nodes():
+ for search in regex_searches:
+ if not search(node.prompt[0].lower()):
+ break
+ else:
+ add_match(node)
+
+ except re.error as e:
+ # Bad regex. Remember the error message so we can show it.
+ bad_re = "Bad regular expression"
+ # re.error.msg was added in Python 3.5
+ if hasattr(e, "msg"):
+ bad_re += ": " + e.msg
+
+ matches = []
+
+ # Reset scroll and jump to the top of the list of matches
+ sel_node_i = scroll = 0
+
+ _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ s, s_i, hscroll,
+ bad_re, matches, sel_node_i, scroll)
+ curses.doupdate()
+
+
+ c = _getch_compat(edit_box)
+
+ if c == "\n":
+ if matches:
+ _jump_to(matches[sel_node_i])
+ _safe_curs_set(0)
+ return True
+
+ elif c == "\x1B": # \x1B = ESC
+ _safe_curs_set(0)
+ return False
+
+ elif c == curses.KEY_RESIZE:
+ # We adjust the scroll so that the selected node stays visible in
+ # the list when the terminal is resized, hence the 'scroll'
+ # assignment
+ scroll = _resize_jump_to_dialog(
+ edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll)
+
+ elif c == "\x06": # \x06 = Ctrl-F
+ if matches:
+ _safe_curs_set(0)
+ _info_dialog(matches[sel_node_i], True)
+ _safe_curs_set(2)
+
+ scroll = _resize_jump_to_dialog(
+ edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll)
+
+ elif c == curses.KEY_DOWN:
+ sel_node_i, scroll = select_next_match()
+
+ elif c == curses.KEY_UP:
+ sel_node_i, scroll = select_prev_match()
+
+ elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D
+ # Keep it simple. This way we get sane behavior for small windows,
+ # etc., for free.
+ for _ in range(_PG_JUMP):
+ sel_node_i, scroll = select_next_match()
+
+ # Page Up (no Ctrl-U, as it's already used by the edit box)
+ elif c == curses.KEY_PPAGE:
+ for _ in range(_PG_JUMP):
+ sel_node_i, scroll = select_prev_match()
+
+ elif c == curses.KEY_END:
+ sel_node_i = len(matches) - 1
+ scroll = _max_scroll(matches, matches_win)
+
+ elif c == curses.KEY_HOME:
+ sel_node_i = scroll = 0
+
+ else:
+ s, s_i, hscroll = _edit_text(c, s, s_i, hscroll,
+ _width(edit_box) - 2)
+
+
+# Obscure Python: We never pass a value for cached_nodes, and it keeps pointing
+# to the same list. This avoids a global.
+def _sorted_sc_nodes(cached_nodes=[]):
+ # Returns a sorted list of symbol and choice nodes to search. The symbol
+ # nodes appear first, sorted by name, and then the choice nodes, sorted by
+ # prompt and (secondarily) name.
+
+ if not cached_nodes:
+ # Add symbol nodes
+ for sym in sorted(_kconf.unique_defined_syms,
+ key=lambda sym: sym.name):
+ # += is in-place for lists
+ cached_nodes += sym.nodes
+
+ # Add choice nodes
+
+ choices = sorted(_kconf.unique_choices,
+ key=lambda choice: choice.name or "")
+
+ cached_nodes += sorted(
+ [node for choice in choices for node in choice.nodes],
+ key=lambda node: node.prompt[0] if node.prompt else "")
+
+ return cached_nodes
+
+
+def _sorted_menu_comment_nodes(cached_nodes=[]):
+ # Returns a list of menu and comment nodes to search, sorted by prompt,
+ # with the menus first
+
+ if not cached_nodes:
+ def prompt_text(mc):
+ return mc.prompt[0]
+
+ cached_nodes += sorted(_kconf.menus, key=prompt_text)
+ cached_nodes += sorted(_kconf.comments, key=prompt_text)
+
+ return cached_nodes
+
+
+def _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll):
+ # Resizes the jump-to dialog to fill the terminal.
+ #
+ # Returns the new scroll index. We adjust the scroll if needed so that the
+ # selected node stays visible.
+
+ screen_height, screen_width = _stdscr.getmaxyx()
+
+ bot_sep_win.resize(1, screen_width)
+
+ help_win_height = len(_JUMP_TO_HELP_LINES)
+ matches_win_height = screen_height - help_win_height - 4
+
+ if matches_win_height >= 1:
+ edit_box.resize(3, screen_width)
+ matches_win.resize(matches_win_height, screen_width)
+ help_win.resize(help_win_height, screen_width)
+
+ matches_win.mvwin(3, 0)
+ bot_sep_win.mvwin(3 + matches_win_height, 0)
+ help_win.mvwin(3 + matches_win_height + 1, 0)
+ else:
+ # Degenerate case. Give up on nice rendering and just prevent errors.
+
+ matches_win_height = 1
+
+ edit_box.resize(screen_height, screen_width)
+ matches_win.resize(1, screen_width)
+ help_win.resize(1, screen_width)
+
+ for win in matches_win, bot_sep_win, help_win:
+ win.mvwin(0, 0)
+
+ # Adjust the scroll so that the selected row is still within the window, if
+ # needed
+ if sel_node_i - scroll >= matches_win_height:
+ return sel_node_i - matches_win_height + 1
+ return scroll
+
+
+def _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ s, s_i, hscroll,
+ bad_re, matches, sel_node_i, scroll):
+
+ edit_width = _width(edit_box) - 2
+
+ #
+ # Update list of matches
+ #
+
+ matches_win.erase()
+
+ if matches:
+ for i in range(scroll,
+ min(scroll + _height(matches_win), len(matches))):
+
+ node = matches[i]
+
+ if isinstance(node.item, (Symbol, Choice)):
+ node_str = _name_and_val_str(node.item)
+ if node.prompt:
+ node_str += ' "{}"'.format(node.prompt[0])
+ elif node.item == MENU:
+ node_str = 'menu "{}"'.format(node.prompt[0])
+ else: # node.item == COMMENT
+ node_str = 'comment "{}"'.format(node.prompt[0])
+
+ _safe_addstr(matches_win, i - scroll, 0, node_str,
+ _style["selection" if i == sel_node_i else "list"])
+
+ else:
+ # bad_re holds the error message from the re.error exception on errors
+ _safe_addstr(matches_win, 0, 0, bad_re or "No matches")
+
+ matches_win.noutrefresh()
+
+ #
+ # Update bottom separator line
+ #
+
+ bot_sep_win.erase()
+
+ # Draw arrows pointing down if the symbol list is scrolled up
+ if scroll < _max_scroll(matches, matches_win):
+ _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
+
+ bot_sep_win.noutrefresh()
+
+ #
+ # Update help window at bottom
+ #
+
+ help_win.erase()
+
+ for i, line in enumerate(_JUMP_TO_HELP_LINES):
+ _safe_addstr(help_win, i, 0, line)
+
+ help_win.noutrefresh()
+
+ #
+ # Update edit box. We do this last since it makes it handy to position the
+ # cursor.
+ #
+
+ edit_box.erase()
+
+ _draw_frame(edit_box, "Jump to symbol/choice/menu/comment")
+
+ # Draw arrows pointing up if the symbol list is scrolled down
+ if scroll > 0:
+ # TODO: Bit ugly that _style["frame"] is repeated here
+ _safe_hline(edit_box, 2, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS,
+ _style["frame"])
+
+ visible_s = s[hscroll:hscroll + edit_width]
+ _safe_addstr(edit_box, 1, 1, visible_s)
+
+ _safe_move(edit_box, 1, 1 + s_i - hscroll)
+
+ edit_box.noutrefresh()
+
+
+def _info_dialog(node, from_jump_to_dialog):
+ # Shows a fullscreen window with information about 'node'.
+ #
+ # If 'from_jump_to_dialog' is True, the information dialog was opened from
+ # within the jump-to-dialog. In this case, we make '/' from within the
+ # information dialog just return, to avoid a confusing recursive invocation
+ # of the jump-to-dialog.
+
+ # Top row, with title and arrows point up
+ top_line_win = _styled_win("separator")
+
+ # Text display
+ text_win = _styled_win("text")
+ text_win.keypad(True)
+
+ # Bottom separator, with arrows pointing down
+ bot_sep_win = _styled_win("separator")
+
+ # Help window with keys at the bottom
+ help_win = _styled_win("help")
+
+ # Give windows their initial size
+ _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
+
+
+ # Get lines of help text
+ lines = _info_str(node).split("\n")
+
+ # Index of first row in 'lines' to show
+ scroll = 0
+
+ while True:
+ _draw_info_dialog(node, lines, scroll, top_line_win, text_win,
+ bot_sep_win, help_win)
+ curses.doupdate()
+
+
+ c = _getch_compat(text_win)
+
+ if c == curses.KEY_RESIZE:
+ _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
+
+ elif c in (curses.KEY_DOWN, "j", "J"):
+ if scroll < _max_scroll(lines, text_win):
+ scroll += 1
+
+ elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D
+ scroll = min(scroll + _PG_JUMP, _max_scroll(lines, text_win))
+
+ elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U
+ scroll = max(scroll - _PG_JUMP, 0)
+
+ elif c in (curses.KEY_END, "G"):
+ scroll = _max_scroll(lines, text_win)
+
+ elif c in (curses.KEY_HOME, "g"):
+ scroll = 0
+
+ elif c in (curses.KEY_UP, "k", "K"):
+ if scroll > 0:
+ scroll -= 1
+
+ elif c == "/":
+ # Support starting a search from within the information dialog
+
+ if from_jump_to_dialog:
+ return # Avoid recursion
+
+ if _jump_to_dialog():
+ return # Jumped to a symbol. Cancel the information dialog.
+
+ # Stay in the information dialog if the jump-to dialog was
+ # canceled. Resize it in case the terminal was resized while the
+ # fullscreen jump-to dialog was open.
+ _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
+
+ elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR,
+ "\x1B", # \x1B = ESC
+ "q", "Q", "h", "H"):
+
+ return
+
+
+def _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win):
+ # Resizes the info dialog to fill the terminal
+
+ screen_height, screen_width = _stdscr.getmaxyx()
+
+ top_line_win.resize(1, screen_width)
+ bot_sep_win.resize(1, screen_width)
+
+ help_win_height = len(_INFO_HELP_LINES)
+ text_win_height = screen_height - help_win_height - 2
+
+ if text_win_height >= 1:
+ text_win.resize(text_win_height, screen_width)
+ help_win.resize(help_win_height, screen_width)
+
+ text_win.mvwin(1, 0)
+ bot_sep_win.mvwin(1 + text_win_height, 0)
+ help_win.mvwin(1 + text_win_height + 1, 0)
+ else:
+ # Degenerate case. Give up on nice rendering and just prevent errors.
+
+ text_win.resize(1, screen_width)
+ help_win.resize(1, screen_width)
+
+ for win in text_win, bot_sep_win, help_win:
+ win.mvwin(0, 0)
+
+
+def _draw_info_dialog(node, lines, scroll, top_line_win, text_win,
+ bot_sep_win, help_win):
+
+ text_win_height, text_win_width = text_win.getmaxyx()
+
+ # Note: The top row is deliberately updated last. See _draw_main().
+
+ #
+ # Update text display
+ #
+
+ text_win.erase()
+
+ for i, line in enumerate(lines[scroll:scroll + text_win_height]):
+ _safe_addstr(text_win, i, 0, line)
+
+ text_win.noutrefresh()
+
+ #
+ # Update bottom separator line
+ #
+
+ bot_sep_win.erase()
+
+ # Draw arrows pointing down if the symbol window is scrolled up
+ if scroll < _max_scroll(lines, text_win):
+ _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
+
+ bot_sep_win.noutrefresh()
+
+ #
+ # Update help window at bottom
+ #
+
+ help_win.erase()
+
+ for i, line in enumerate(_INFO_HELP_LINES):
+ _safe_addstr(help_win, i, 0, line)
+
+ help_win.noutrefresh()
+
+ #
+ # Update top row
+ #
+
+ top_line_win.erase()
+
+ # Draw arrows pointing up if the information window is scrolled down. Draw
+ # them before drawing the title, so the title ends up on top for small
+ # windows.
+ if scroll > 0:
+ _safe_hline(top_line_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS)
+
+ title = ("Symbol" if isinstance(node.item, Symbol) else
+ "Choice" if isinstance(node.item, Choice) else
+ "Menu" if node.item == MENU else
+ "Comment") + " information"
+ _safe_addstr(top_line_win, 0, max((text_win_width - len(title))//2, 0),
+ title)
+
+ top_line_win.noutrefresh()
+
+
+def _info_str(node):
+ # Returns information about the menu node 'node' as a string.
+ #
+ # The helper functions are responsible for adding newlines. This allows
+ # them to return "" if they don't want to add any output.
+
+ if isinstance(node.item, Symbol):
+ sym = node.item
+
+ return (
+ _name_info(sym) +
+ _prompt_info(sym) +
+ "Type: {}\n".format(TYPE_TO_STR[sym.type]) +
+ _value_info(sym) +
+ _help_info(sym) +
+ _direct_dep_info(sym) +
+ _defaults_info(sym) +
+ _select_imply_info(sym) +
+ _kconfig_def_info(sym)
+ )
+
+ if isinstance(node.item, Choice):
+ choice = node.item
+
+ return (
+ _name_info(choice) +
+ _prompt_info(choice) +
+ "Type: {}\n".format(TYPE_TO_STR[choice.type]) +
+ 'Mode: {}\n'.format(choice.str_value) +
+ _help_info(choice) +
+ _choice_syms_info(choice) +
+ _direct_dep_info(choice) +
+ _defaults_info(choice) +
+ _kconfig_def_info(choice)
+ )
+
+ return _kconfig_def_info(node) # node.item in (MENU, COMMENT)
+
+
+def _name_info(sc):
+ # Returns a string with the name of the symbol/choice. Names are optional
+ # for choices.
+
+ return "Name: {}\n".format(sc.name) if sc.name else ""
+
+
+def _prompt_info(sc):
+ # Returns a string listing the prompts of 'sc' (Symbol or Choice)
+
+ s = ""
+
+ for node in sc.nodes:
+ if node.prompt:
+ s += "Prompt: {}\n".format(node.prompt[0])
+
+ return s
+
+
+def _value_info(sym):
+ # Returns a string showing 'sym's value
+
+ # Only put quotes around the value for string symbols
+ return "Value: {}\n".format(
+ '"{}"'.format(sym.str_value)
+ if sym.orig_type == STRING
+ else sym.str_value)
+
+
+def _choice_syms_info(choice):
+ # Returns a string listing the choice symbols in 'choice'. Adds
+ # "(selected)" next to the selected one.
+
+ s = "Choice symbols:\n"
+
+ for sym in choice.syms:
+ s += " - " + sym.name
+ if sym is choice.selection:
+ s += " (selected)"
+ s += "\n"
+
+ return s + "\n"
+
+
+def _help_info(sc):
+ # Returns a string with the help text(s) of 'sc' (Symbol or Choice).
+ # Symbols and choices defined in multiple locations can have multiple help
+ # texts.
+
+ s = "\n"
+
+ for node in sc.nodes:
+ if node.help is not None:
+ s += "Help:\n\n{}\n\n".format(_indent(node.help, 2))
+
+ return s
+
+
+def _direct_dep_info(sc):
+ # Returns a string describing the direct dependencies of 'sc' (Symbol or
+ # Choice). The direct dependencies are the OR of the dependencies from each
+ # definition location. The dependencies at each definition location come
+ # from 'depends on' and dependencies inherited from parent items.
+
+ return "" if sc.direct_dep is _kconf.y else \
+ 'Direct dependencies (={}):\n{}\n' \
+ .format(TRI_TO_STR[expr_value(sc.direct_dep)],
+ _split_expr_info(sc.direct_dep, 2))
+
+
+def _defaults_info(sc):
+ # Returns a string describing the defaults of 'sc' (Symbol or Choice)
+
+ if not sc.defaults:
+ return ""
+
+ s = "Default"
+ if len(sc.defaults) > 1:
+ s += "s"
+ s += ":\n"
+
+ for val, cond in sc.orig_defaults:
+ s += " - "
+ if isinstance(sc, Symbol):
+ s += _expr_str(val)
+
+ # Skip the tristate value hint if the expression is just a single
+ # symbol. _expr_str() already shows its value as a string.
+ #
+ # This also avoids showing the tristate value for string/int/hex
+ # defaults, which wouldn't make any sense.
+ if isinstance(val, tuple):
+ s += ' (={})'.format(TRI_TO_STR[expr_value(val)])
+ else:
+ # Don't print the value next to the symbol name for choice
+ # defaults, as it looks a bit confusing
+ s += val.name
+ s += "\n"
+
+ if cond is not _kconf.y:
+ s += " Condition (={}):\n{}" \
+ .format(TRI_TO_STR[expr_value(cond)],
+ _split_expr_info(cond, 4))
+
+ return s + "\n"
+
+
+def _split_expr_info(expr, indent):
+ # Returns a string with 'expr' split into its top-level && or || operands,
+ # with one operand per line, together with the operand's value. This is
+ # usually enough to get something readable for long expressions. A fancier
+ # recursive thingy would be possible too.
+ #
+ # indent:
+ # Number of leading spaces to add before the split expression.
+
+ if len(split_expr(expr, AND)) > 1:
+ split_op = AND
+ op_str = "&&"
+ else:
+ split_op = OR
+ op_str = "||"
+
+ s = ""
+ for i, term in enumerate(split_expr(expr, split_op)):
+ s += "{}{} {}".format(indent*" ",
+ " " if i == 0 else op_str,
+ _expr_str(term))
+
+ # Don't bother showing the value hint if the expression is just a
+ # single symbol. _expr_str() already shows its value.
+ if isinstance(term, tuple):
+ s += " (={})".format(TRI_TO_STR[expr_value(term)])
+
+ s += "\n"
+
+ return s
+
+
+def _select_imply_info(sym):
+ # Returns a string with information about which symbols 'select' or 'imply'
+ # 'sym'. The selecting/implying symbols are grouped according to which
+ # value they select/imply 'sym' to (n/m/y).
+
+ def sis(expr, val, title):
+ # sis = selects/implies
+ sis = [si for si in split_expr(expr, OR) if expr_value(si) == val]
+ if not sis:
+ return ""
+
+ res = title
+ for si in sis:
+ res += " - {}\n".format(split_expr(si, AND)[0].name)
+ return res + "\n"
+
+ s = ""
+
+ if sym.rev_dep is not _kconf.n:
+ s += sis(sym.rev_dep, 2,
+ "Symbols currently y-selecting this symbol:\n")
+ s += sis(sym.rev_dep, 1,
+ "Symbols currently m-selecting this symbol:\n")
+ s += sis(sym.rev_dep, 0,
+ "Symbols currently n-selecting this symbol (no effect):\n")
+
+ if sym.weak_rev_dep is not _kconf.n:
+ s += sis(sym.weak_rev_dep, 2,
+ "Symbols currently y-implying this symbol:\n")
+ s += sis(sym.weak_rev_dep, 1,
+ "Symbols currently m-implying this symbol:\n")
+ s += sis(sym.weak_rev_dep, 0,
+ "Symbols currently n-implying this symbol (no effect):\n")
+
+ return s
+
+
+def _kconfig_def_info(item):
+ # Returns a string with the definition of 'item' in Kconfig syntax,
+ # together with the definition location(s) and their include and menu paths
+
+ nodes = [item] if isinstance(item, MenuNode) else item.nodes
+
+ s = "Kconfig definition{}, with parent deps. propagated to 'depends on'\n" \
+ .format("s" if len(nodes) > 1 else "")
+ s += (len(s) - 1)*"="
+
+ for node in nodes:
+ s += "\n\n" \
+ "At {}:{}\n" \
+ "{}" \
+ "Menu path: {}\n\n" \
+ "{}" \
+ .format(node.filename, node.linenr,
+ _include_path_info(node),
+ _menu_path_info(node),
+ _indent(node.custom_str(_name_and_val_str), 2))
+
+ return s
+
+
+def _include_path_info(node):
+ if not node.include_path:
+ # In the top-level Kconfig file
+ return ""
+
+ return "Included via {}\n".format(
+ " -> ".join("{}:{}".format(filename, linenr)
+ for filename, linenr in node.include_path))
+
+
+def _menu_path_info(node):
+ # Returns a string describing the menu path leading up to 'node'
+
+ path = ""
+
+ while node.parent is not _kconf.top_node:
+ node = node.parent
+
+ # Promptless choices might appear among the parents. Use
+ # standard_sc_expr_str() for them, so that they show up as
+ # '<choice (name if any)>'.
+ path = " -> " + (node.prompt[0] if node.prompt else
+ standard_sc_expr_str(node.item)) + path
+
+ return "(Top)" + path
+
+
+def _indent(s, n):
+ # Returns 's' with each line indented 'n' spaces. textwrap.indent() is not
+ # available in Python 2 (it's 3.3+).
+
+ return "\n".join(n*" " + line for line in s.split("\n"))
+
+
+def _name_and_val_str(sc):
+ # Custom symbol/choice printer that shows symbol values after symbols
+
+ # Show the values of non-constant (non-quoted) symbols that don't look like
+ # numbers. Things like 123 are actually symbol references, and only work as
+ # expected due to undefined symbols getting their name as their value.
+ # Showing the symbol value for those isn't helpful though.
+ if isinstance(sc, Symbol) and not sc.is_constant and not _is_num(sc.name):
+ if not sc.nodes:
+ # Undefined symbol reference
+ return "{}(undefined/n)".format(sc.name)
+
+ return '{}(={})'.format(sc.name, sc.str_value)
+
+ # For other items, use the standard format
+ return standard_sc_expr_str(sc)
+
+
+def _expr_str(expr):
+ # Custom expression printer that shows symbol values
+ return expr_str(expr, _name_and_val_str)
+
+
+def _styled_win(style):
+ # Returns a new curses window with style 'style' and space as the fill
+ # character. The initial dimensions are (1, 1), so the window needs to be
+ # sized and positioned separately.
+
+ win = curses.newwin(1, 1)
+ _set_style(win, style)
+ return win
+
+
+def _set_style(win, style):
+ # Changes the style of an existing window
+
+ win.bkgdset(" ", _style[style])
+
+
+def _max_scroll(lst, win):
+ # Assuming 'lst' is a list of items to be displayed in 'win',
+ # returns the maximum number of steps 'win' can be scrolled down.
+ # We stop scrolling when the bottom item is visible.
+
+ return max(0, len(lst) - _height(win))
+
+
+def _edit_text(c, s, i, hscroll, width):
+ # Implements text editing commands for edit boxes. Takes a character (which
+ # could also be e.g. curses.KEY_LEFT) and the edit box state, and returns
+ # the new state after the character has been processed.
+ #
+ # c:
+ # Character from user
+ #
+ # s:
+ # Current contents of string
+ #
+ # i:
+ # Current cursor index in string
+ #
+ # hscroll:
+ # Index in s of the leftmost character in the edit box, for horizontal
+ # scrolling
+ #
+ # width:
+ # Width in characters of the edit box
+ #
+ # Return value:
+ # An (s, i, hscroll) tuple for the new state
+
+ if c == curses.KEY_LEFT:
+ if i > 0:
+ i -= 1
+
+ elif c == curses.KEY_RIGHT:
+ if i < len(s):
+ i += 1
+
+ elif c in (curses.KEY_HOME, "\x01"): # \x01 = CTRL-A
+ i = 0
+
+ elif c in (curses.KEY_END, "\x05"): # \x05 = CTRL-E
+ i = len(s)
+
+ elif c in (curses.KEY_BACKSPACE, _ERASE_CHAR):
+ if i > 0:
+ s = s[:i-1] + s[i:]
+ i -= 1
+
+ elif c == curses.KEY_DC:
+ s = s[:i] + s[i+1:]
+
+ elif c == "\x17": # \x17 = CTRL-W
+ # The \W removes characters like ',' one at a time
+ new_i = re.search(r"(?:\w*|\W)\s*$", s[:i]).start()
+ s = s[:new_i] + s[i:]
+ i = new_i
+
+ elif c == "\x0B": # \x0B = CTRL-K
+ s = s[:i]
+
+ elif c == "\x15": # \x15 = CTRL-U
+ s = s[i:]
+ i = 0
+
+ elif isinstance(c, str):
+ # Insert character
+ s = s[:i] + c + s[i:]
+ i += 1
+
+ # Adjust the horizontal scroll so that the cursor never touches the left or
+ # right edges of the edit box, except when it's at the beginning or the end
+ # of the string
+ if i < hscroll + _SCROLL_OFFSET:
+ hscroll = max(i - _SCROLL_OFFSET, 0)
+ elif i >= hscroll + width - _SCROLL_OFFSET:
+ max_scroll = max(len(s) - width + 1, 0)
+ hscroll = min(i - width + _SCROLL_OFFSET + 1, max_scroll)
+
+ return s, i, hscroll
+
+
+def _load_save_info():
+ # Returns an information string for load/save dialog boxes
+
+ return "(Relative to {})\n\nRefer to your home directory with ~" \
+ .format(os.path.join(os.getcwd(), ""))
+
+
+def _msg(title, text):
+ # Pops up a message dialog that can be dismissed with Space/Enter/ESC
+
+ _key_dialog(title, text, " \n")
+
+
+def _error(text):
+ # Pops up an error dialog that can be dismissed with Space/Enter/ESC
+
+ _msg("Error", text)
+
+
+def _node_str(node):
+ # Returns the complete menu entry text for a menu node.
+ #
+ # Example return value: "[*] Support for X"
+
+ # Calculate the indent to print the item with by checking how many levels
+ # above it the closest 'menuconfig' item is (this includes menus and
+ # choices as well as menuconfig symbols)
+ indent = 0
+ parent = node.parent
+ while not parent.is_menuconfig:
+ indent += _SUBMENU_INDENT
+ parent = parent.parent
+
+ # This approach gives nice alignment for empty string symbols ("() Foo")
+ s = "{:{}}".format(_value_str(node), 3 + indent)
+
+ if _should_show_name(node):
+ if isinstance(node.item, Symbol):
+ s += " <{}>".format(node.item.name)
+ else:
+ # For choices, use standard_sc_expr_str(). That way they show up as
+ # '<choice (name if any)>'.
+ s += " " + standard_sc_expr_str(node.item)
+
+ if node.prompt:
+ if node.item == COMMENT:
+ s += " *** {} ***".format(node.prompt[0])
+ else:
+ s += " " + node.prompt[0]
+
+ if isinstance(node.item, Symbol):
+ sym = node.item
+
+ # Print "(NEW)" next to symbols without a user value (from e.g. a
+ # .config), but skip it for choice symbols in choices in y mode,
+ # and for symbols of UNKNOWN type (which generate a warning though)
+ if sym.user_value is None and sym.orig_type and \
+ not (sym.choice and sym.choice.tri_value == 2):
+
+ s += " (NEW)"
+
+ if isinstance(node.item, Choice) and node.item.tri_value == 2:
+ # Print the prompt of the selected symbol after the choice for
+ # choices in y mode
+ sym = node.item.selection
+ if sym:
+ for sym_node in sym.nodes:
+ # Use the prompt used at this choice location, in case the
+ # choice symbol is defined in multiple locations
+ if sym_node.parent is node and sym_node.prompt:
+ s += " ({})".format(sym_node.prompt[0])
+ break
+ else:
+ # If the symbol isn't defined at this choice location, then
+ # just use whatever prompt we can find for it
+ for sym_node in sym.nodes:
+ if sym_node.prompt:
+ s += " ({})".format(sym_node.prompt[0])
+ break
+
+ # Print "--->" next to nodes that have menus that can potentially be
+ # entered. Print "----" if the menu is empty. We don't allow those to be
+ # entered.
+ if node.is_menuconfig:
+ s += " --->" if _shown_nodes(node) else " ----"
+
+ return s
+
+
+def _should_show_name(node):
+ # Returns True if 'node' is a symbol or choice whose name should shown (if
+ # any, as names are optional for choices)
+
+ # The 'not node.prompt' case only hits in show-all mode, for promptless
+ # symbols and choices
+ return not node.prompt or \
+ (_show_name and isinstance(node.item, (Symbol, Choice)))
+
+
+def _value_str(node):
+ # Returns the value part ("[*]", "<M>", "(foo)" etc.) of a menu node
+
+ item = node.item
+
+ if item in (MENU, COMMENT):
+ return ""
+
+ # Wouldn't normally happen, and generates a warning
+ if not item.orig_type:
+ return ""
+
+ if item.orig_type in (STRING, INT, HEX):
+ return "({})".format(item.str_value)
+
+ # BOOL or TRISTATE
+
+ if _is_y_mode_choice_sym(item):
+ return "(X)" if item.choice.selection is item else "( )"
+
+ tri_val_str = (" ", "M", "*")[item.tri_value]
+
+ if len(item.assignable) <= 1:
+ # Pinned to a single value
+ return "" if isinstance(item, Choice) else "-{}-".format(tri_val_str)
+
+ if item.type == BOOL:
+ return "[{}]".format(tri_val_str)
+
+ # item.type == TRISTATE
+ if item.assignable == (1, 2):
+ return "{{{}}}".format(tri_val_str) # {M}/{*}
+ return "<{}>".format(tri_val_str)
+
+
+def _is_y_mode_choice_sym(item):
+ # The choice mode is an upper bound on the visibility of choice symbols, so
+ # we can check the choice symbols' own visibility to see if the choice is
+ # in y mode
+ return isinstance(item, Symbol) and item.choice and item.visibility == 2
+
+
+def _check_valid(sym, s):
+ # Returns True if the string 's' is a well-formed value for 'sym'.
+ # Otherwise, displays an error and returns False.
+
+ if sym.orig_type not in (INT, HEX):
+ return True # Anything goes for non-int/hex symbols
+
+ base = 10 if sym.orig_type == INT else 16
+ try:
+ int(s, base)
+ except ValueError:
+ _error("'{}' is a malformed {} value"
+ .format(s, TYPE_TO_STR[sym.orig_type]))
+ return False
+
+ for low_sym, high_sym, cond in sym.ranges:
+ if expr_value(cond):
+ low_s = low_sym.str_value
+ high_s = high_sym.str_value
+
+ if not int(low_s, base) <= int(s, base) <= int(high_s, base):
+ _error("{} is outside the range {}-{}"
+ .format(s, low_s, high_s))
+ return False
+
+ break
+
+ return True
+
+
+def _range_info(sym):
+ # Returns a string with information about the valid range for the symbol
+ # 'sym', or None if 'sym' doesn't have a range
+
+ if sym.orig_type in (INT, HEX):
+ for low, high, cond in sym.ranges:
+ if expr_value(cond):
+ return "Range: {}-{}".format(low.str_value, high.str_value)
+
+ return None
+
+
+def _is_num(name):
+ # Heuristic to see if a symbol name looks like a number, for nicer output
+ # when printing expressions. Things like 16 are actually symbol names, only
+ # they get their name as their value when the symbol is undefined.
+
+ try:
+ int(name)
+ except ValueError:
+ if not name.startswith(("0x", "0X")):
+ return False
+
+ try:
+ int(name, 16)
+ except ValueError:
+ return False
+
+ return True
+
+
+def _getch_compat(win):
+ # Uses get_wch() if available (Python 3.3+) and getch() otherwise.
+ #
+ # Also falls back on getch() if get_wch() raises curses.error, to work
+ # around an issue when resizing the terminal on at least macOS Catalina.
+ # See https://github.com/ulfalizer/Kconfiglib/issues/84.
+ #
+ # Also handles a PDCurses resizing quirk.
+
+ try:
+ c = win.get_wch()
+ except (AttributeError, curses.error):
+ c = win.getch()
+ if 0 <= c <= 255:
+ c = chr(c)
+
+ # Decent resizing behavior on PDCurses requires calling resize_term(0, 0)
+ # after receiving KEY_RESIZE, while ncurses (usually) handles terminal
+ # resizing automatically in get(_w)ch() (see the end of the
+ # resizeterm(3NCURSES) man page).
+ #
+ # resize_term(0, 0) reliably fails and does nothing on ncurses, so this
+ # hack gives ncurses/PDCurses compatibility for resizing. I don't know
+ # whether it would cause trouble for other implementations.
+ if c == curses.KEY_RESIZE:
+ try:
+ curses.resize_term(0, 0)
+ except curses.error:
+ pass
+
+ return c
+
+
+def _warn(*args):
+ # Temporarily returns from curses to shell mode and prints a warning to
+ # stderr. The warning would get lost in curses mode.
+ curses.endwin()
+ print("menuconfig warning: ", end="", file=sys.stderr)
+ print(*args, file=sys.stderr)
+ curses.doupdate()
+
+
+# Ignore exceptions from some functions that might fail, e.g. for small
+# windows. They usually do reasonable things anyway.
+
+
+def _safe_curs_set(visibility):
+ try:
+ curses.curs_set(visibility)
+ except curses.error:
+ pass
+
+
+def _safe_addstr(win, *args):
+ # Clip the line to avoid wrapping to the next line, which looks glitchy.
+ # addchstr() would do it for us, but it's not available in the 'curses'
+ # module.
+
+ attr = None
+ if isinstance(args[0], str):
+ y, x = win.getyx()
+ s = args[0]
+ if len(args) == 2:
+ attr = args[1]
+ else:
+ y, x, s = args[:3]
+ if len(args) == 4:
+ attr = args[3]
+
+ maxlen = _width(win) - x
+ s = s.expandtabs()
+
+ try:
+ # The 'curses' module uses wattr_set() internally if you pass 'attr',
+ # overwriting the background style, so setting 'attr' to 0 in the first
+ # case won't do the right thing
+ if attr is None:
+ win.addnstr(y, x, s, maxlen)
+ else:
+ win.addnstr(y, x, s, maxlen, attr)
+ except curses.error:
+ pass
+
+
+def _safe_addch(win, *args):
+ try:
+ win.addch(*args)
+ except curses.error:
+ pass
+
+
+def _safe_hline(win, *args):
+ try:
+ win.hline(*args)
+ except curses.error:
+ pass
+
+
+def _safe_vline(win, *args):
+ try:
+ win.vline(*args)
+ except curses.error:
+ pass
+
+
+def _safe_move(win, *args):
+ try:
+ win.move(*args)
+ except curses.error:
+ pass
+
+
+def _change_c_lc_ctype_to_utf8():
+ # See _CHANGE_C_LC_CTYPE_TO_UTF8
+
+ if _IS_WINDOWS:
+ # Windows rarely has issues here, and the PEP 538 implementation avoids
+ # changing the locale on it. None of the UTF-8 locales below were
+ # supported from some quick testing either. Play it safe.
+ return
+
+ def try_set_locale(loc):
+ try:
+ locale.setlocale(locale.LC_CTYPE, loc)
+ return True
+ except locale.Error:
+ return False
+
+ # Is LC_CTYPE set to the C locale?
+ if locale.setlocale(locale.LC_CTYPE) == "C":
+ # This list was taken from the PEP 538 implementation in the CPython
+ # code, in Python/pylifecycle.c
+ for loc in "C.UTF-8", "C.utf8", "UTF-8":
+ if try_set_locale(loc):
+ # LC_CTYPE successfully changed
+ return
+
+
+if __name__ == "__main__":
+ _main()