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authorSimon Glass <sjg@chromium.org>2023-06-01 19:22:50 +0300
committerTom Rini <trini@konsulko.com>2023-07-14 19:54:51 +0300
commitce72c9ec260d18cc127c275daf3ec1d18c230e2a (patch)
treefff5af8ebc7999e26e59f484a68754d6977cc6b3
parentae45d6cf5a564851a9b9d58e05425e4cf1dfe8aa (diff)
downloadu-boot-ce72c9ec260d18cc127c275daf3ec1d18c230e2a.tar.xz
expo: Use flags for objects
We currently have just a 'hide' property for each object. In preparation for adding more properties, convert the struct to use a flags value, instead of individual booleans. This is more extensible. Signed-off-by: Simon Glass <sjg@chromium.org>
-rw-r--r--boot/scene.c17
-rw-r--r--boot/scene_internal.h11
-rw-r--r--include/expo.h13
-rw-r--r--test/boot/expo.c6
4 files changed, 40 insertions, 7 deletions
diff --git a/boot/scene.c b/boot/scene.c
index 8033d77fb2..dd1472d4f9 100644
--- a/boot/scene.c
+++ b/boot/scene.c
@@ -209,12 +209,25 @@ int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
{
+ int ret;
+
+ ret = scene_obj_flag_clrset(scn, id, SCENEOF_HIDE,
+ hide ? SCENEOF_HIDE : 0);
+ if (ret)
+ return log_msg_ret("flg", ret);
+
+ return 0;
+}
+
+int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set)
+{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
- obj->hide = hide;
+ obj->flags &= ~clr;
+ obj->flags |= set;
return 0;
}
@@ -358,7 +371,7 @@ int scene_render(struct scene *scn)
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
- if (!obj->hide) {
+ if (!(obj->flags & SCENEOF_HIDE)) {
ret = scene_obj_render(obj, exp->text_mode);
if (ret && ret != -ENOTSUPP)
return log_msg_ret("ren", ret);
diff --git a/boot/scene_internal.h b/boot/scene_internal.h
index 9f173dd749..24a2ba6a6a 100644
--- a/boot/scene_internal.h
+++ b/boot/scene_internal.h
@@ -55,6 +55,17 @@ int scene_obj_add(struct scene *scn, const char *name, uint id,
enum scene_obj_t type, uint size, struct scene_obj **objp);
/**
+ * scene_obj_flag_clrset() - Adjust object flags
+ *
+ * @scn: Scene to update
+ * @id: ID of object to update
+ * @clr: Bits to clear in the object's flags
+ * @set: Bits to set in the object's flags
+ * Returns 0 if OK, -ENOENT if the object was not found
+ */
+int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set);
+
+/**
* scene_menu_arrange() - Set the position of things in the menu
*
* This updates any items associated with a menu to make sure they are
diff --git a/include/expo.h b/include/expo.h
index 5135954ba1..b6777cebcb 100644
--- a/include/expo.h
+++ b/include/expo.h
@@ -138,6 +138,15 @@ struct scene_dim {
};
/**
+ * enum scene_obj_flags_t - flags for objects
+ *
+ * @SCENEOF_HIDE: object should be hidden
+ */
+enum scene_obj_flags_t {
+ SCENEOF_HIDE = 1 << 0,
+};
+
+/**
* struct scene_obj - information about an object in a scene
*
* @scene: Scene that this object relates to
@@ -145,7 +154,7 @@ struct scene_dim {
* @id: ID number of the object
* @type: Type of this object
* @dim: Dimensions for this object
- * @hide: true if the object should be hidden
+ * @flags: Flags for this object
* @sibling: Node to link this object to its siblings
*/
struct scene_obj {
@@ -154,7 +163,7 @@ struct scene_obj {
uint id;
enum scene_obj_t type;
struct scene_dim dim;
- bool hide;
+ int flags;
struct list_head sibling;
};
diff --git a/test/boot/expo.c b/test/boot/expo.c
index 10cb7b246f..5088776f7b 100644
--- a/test/boot/expo.c
+++ b/test/boot/expo.c
@@ -372,7 +372,7 @@ static int expo_object_menu(struct unit_test_state *uts)
ut_asserteq(-4, prev1->obj.dim.x);
ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
- ut_asserteq(false, prev1->obj.hide);
+ ut_asserteq(false, prev1->obj.flags & SCENEOF_HIDE);
expo_destroy(exp);
@@ -488,10 +488,10 @@ static int expo_render_image(struct unit_test_state *uts)
/* make sure only the preview for the second item is shown */
obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
- ut_asserteq(true, obj->hide);
+ ut_asserteq(true, obj->flags & SCENEOF_HIDE);
obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
- ut_asserteq(false, obj->hide);
+ ut_asserteq(false, obj->flags & SCENEOF_HIDE);
/* select it */
ut_assertok(expo_send_key(exp, BKEY_SELECT));