summaryrefslogtreecommitdiff
path: root/arch/arm/include/asm/boot0-linux-kernel-header.h
AgeCommit message (Collapse)AuthorFilesLines
2023-06-01arm64: Remove duplicated symbolsLeo Yan1-2/+0
When build U-boot with clang with using commands: $ make HOSTCC=clang xenguest_arm64_defconfig $ make HOSTCC=clang CROSS_COMPILE=aarch64-linux-gnu- \ CC="clang -target aarch64-linux-gnueabi" -j8 The compiler reports error: /tmp/start-acdf31.s:330:1: error: symbol '_start' is already defined _start: ^ Because the symbol '_start' has been defined twice, one is defined in arch/arm/cpu/armv8/start.S, another is defined in the header boot0-linux-kernel-header.h. To fix building failure, this patch removes the symbol '_start' from boot0-linux-kernel-header.h. Signed-off-by: Leo Yan <leo.yan@linaro.org>
2018-05-07SPDX: Convert all of our single license tags to Linux Kernel styleTom Rini1-2/+1
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
2018-01-12ARMv8: add optional Linux kernel image headerStephen Warren1-0/+49
Allow placing a Linux kernel image header at the start of the U-Boot binary. This is useful since the image header reports the amount of memory (BSS and similar) that U-Boot needs to use, but that isn't part of the binary size. This can be used by the code that loads U-Boot into memory to determine where to load U-Boot, based on other users of memory. Signed-off-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Tom Warren <twarren@nvidia.com>