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path: root/drivers/video/console_rotate.c
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2020-07-09video: Update rotated console to support copy bufferSimon Glass1-23/+60
Update the implementation to keep a track of what it changes in the frame buffer and then tell the copy buffer about it. Use the special vidconsole_memmove() helper so that memmove() operations are also reflected in the copy buffer. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Anatolij Gustschin <agust@denx.de> Tested-by: Bin Meng <bmeng.cn@gmail.com>
2020-07-09video: Adjust rotated console to start at right edgeSimon Glass1-1/+1
At present when the console is rotated 180 degrees it starts almost a whole character to the left of the right edge (typically 7 pixels with an 8-pixel-wide font). On a display which aligns with the font width, this just wastes space. On a display that does not this can result in x_frac going negative for the final character (the one on the left side) and the overflow -EAGAIN check at the start of the function failing. Change the function to start at the rightmost pixel to fix these problems. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Anatolij Gustschin <agust@denx.de> Tested-by: Bin Meng <bmeng.cn@gmail.com>
2020-07-09video: Split out expression parts into variablesSimon Glass1-17/+17
The functions in this file do similar things but not always in the same way. To make the code easier to read and compare, use a separate 'linenum' variable in every function. This is then multiplied by the line length to get the offset within the frame buffer to modify. Also use an 'x' variable to hold the pixel position within that line. This is multipled by the pixel size and added to the offset. Also move the pbytes declaration up a little with the other long lines. A side effect of splitting out these variables is that they are promoted to int, i.e. a signed type, from the unsigned short used in the vidconsole_priv struct. This would be necessary should any of the variables go negative. At present this can actually happen in console_putc_xy_2(), if the display width is not a multiple of the character size (see next patch). Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Anatolij Gustschin <agust@denx.de> Tested-by: Bin Meng <bmeng.cn@gmail.com>
2020-01-02video: Avoid using #ifdef in console_rotate.cSimon Glass1-167/+158
This code does not really need to use #ifdef. We can use if() instead and gain build coverage without impacting code size. Change the #ifdefs to use IS_ENABLED() instead. Signed-off-by: Simon Glass <sjg@chromium.org>
2019-04-14video/console: Fix DM_VIDEO font glyph array indexingAndre Przywara1-3/+4
When the character to be printed on a DM_VIDEO console is from the "extended ASCII" range (0x80 - 0xff), it will be treated as a negative number, as it's declared as a signed char. This leads to negative array indicies into the glyph bitmap array, and random garbled characters. Cast the character to an unsigned type to make the index always positive and avoid an out-of-bounds access. Signed-off-by: Andre Przywara <andre.przywara@arm.com> Reviewed-by: Simon Glass <sjg@chromium.org>
2018-05-07SPDX: Convert all of our single license tags to Linux Kernel styleTom Rini1-2/+1
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
2016-01-30video: Use fractional units for X coordinatesSimon Glass1-16/+49
With anti-aliased fonts we need a more fine-grained horizontal position than a single pixel. Characters can be positioned to start part-way through a pixel, with anti-aliasing (greyscale edges) taking care of the visual effect. To cope with this, use fractional units (1/256 pixel) for horizontal positions in the text console. Signed-off-by: Simon Glass <sjg@chromium.org> [agust: rebased] Signed-off-by: Anatolij Gustschin <agust@denx.de>
2016-01-21dm: video: Add a driver for a rotated text consoleSimon Glass1-0/+436
Sometimes the console must be rotated. Add a driver which supports rotating the text clockwise to 90, 180 and 270 degrees. This can support devices where the display is rotated for mechanical reasons. Signed-off-by: Simon Glass <sjg@chromium.org> Acked-by: Anatolij Gustschin <agust@denx.de>