From b5c8fea7b830c0304051237ad1501431a958b0e6 Mon Sep 17 00:00:00 2001 From: Simon Glass Date: Fri, 6 Jan 2023 08:52:43 -0600 Subject: expo: Add documentation Add some documentation for the expo feature. Signed-off-by: Simon Glass --- doc/develop/expo.rst | 188 ++++++++++++++++++++++++++++++++++++++++++++++++++ doc/develop/index.rst | 1 + 2 files changed, 189 insertions(+) create mode 100644 doc/develop/expo.rst (limited to 'doc') diff --git a/doc/develop/expo.rst b/doc/develop/expo.rst new file mode 100644 index 0000000000..32dd7f0903 --- /dev/null +++ b/doc/develop/expo.rst @@ -0,0 +1,188 @@ +.. SPDX-License-Identifier: GPL-2.0+ + +Expo menu +========= + +U-Boot provides a menu implementation for use with selecting bootflows and +changing U-Boot settings. This is in early stages of development. + +Motivation +---------- + +U-Boot already has a text-based menu system accessed via the +:doc:`../usage/cmd/bootmenu`. This works using environment variables, or via +some EFI-specific hacks. + +The command makes use of a lower-level `menu` implementation, which is quite +flexible and can be used to make menu hierarchies. + +However this system is not flexible enough for use with standard boot. It does +not support a graphical user interface and cannot currently support anything +more than a very simple list of items. While it does support multiple menus in +hierarchies, these are implemented by the caller. See for example `eficonfig.c`. + +Another challenge with the current menu implementation is that it controls +the event loop, such that bootmenu_loop() does not return until a key is +pressed. This makes it difficult to implement dynamic displays or to do other +things while the menu is running, such as searching for more bootflows. + +For these reasons an attempt has been made to develop a more flexible system +which can handle menus as well as other elements. This is called 'expo', short +for exposition, in an attempt to avoid common words like display, screen, menu +and the like. The primary goal is to support Verified Boot for Embedded (VBE), +although it is available to any boot method, using the 'bootflow menu' command. + +Efforts have been made to use common code with the existing menu, including +key processing in particular. + +Previous work looked at integrating Nuklear into U-Boot. This works fine and +could provide a way to provide a more flexible UI, perhaps with expo dealing +with the interface to Nuklear. But this is quite a big step and it may be years +before this becomes desirable, if at all. For now, U-Boot only needs a fairly +simple set of menus and options, so rendering them directly is fairly +straightforward. + +Concepts +-------- + +The creator of the expo is here called a `controller` and it controls most +aspects of the expo. This is the code that you must write to use expo. + +An `expo` is a set of scenes which can be presented to the user one at a time, +to show information and obtain input from the user. + +A `scene` is a collection of objects which are displayed together on the screen. +Only one scene is visible at a time and scenes do not share objects. + +A `scene object` is something that appears in the scene, such as some text, an +image or a menu. Objects can be positioned and hidden. + +A `menu object` contains a title, a set of `menu items` and a pointer to the +current item. Menu items consist of a keypress (indicating what to press to +select the item), label and description. All three are shown in a single line +within the menu. Items can also have a preview image, which is shown when the +item is highlighted. + +All components have a name. This is purely for debugging, so it is easy to see +what object is referred to. Of course the ID numbers can help as well, but they +are less easy to distinguish. + +While the expo implementation provides support for handling keypresses and +rendering on the display or serial port, it does not actually deal with reading +input from the user, nor what should be done when a particular menu item is +selected. This is deliberate since having the event loop outside the expo is +more flexible, particularly in a single-threaded environment like U-Boot. + +Everything within an expo has a unique ID number. This is done so that it is +easy to refer to things after the expo has been created. The expectation is that +the controller declares an enum containing all of the elements in the expo, +passing the ID of each object as it is created. When a menu item is selected, +its ID is returned. When a object's font or position needs to change, the ID is +passed to expo functions to indicate which object it is. It is possible for expo +to auto-allocate IDs, but this is not recommended. The use of IDs is a +convenience, removing the need for the controller to store pointers to objects, +or even the IDs of objects. Programmatic creation of many items in a loop can be +handled by allocating space in the enum for a maximum number of items, then +adding the loop count to the enum values to obtain unique IDs. + +All text strings are stored in a structure attached to the expo, referenced by +a text ID. This makes it easier at some point to implement multiple languages or +to support Unicode strings. + +Menu objects do not have their own text and image objects. Instead they simply +refer to objects which have been created. So a menu item is just a collection +of IDs of text and image objects. When adding a menu item you must create these +objects first, then create the menu item, passing in the relevant IDs. + +Creating an expo +---------------- + +To create an expo, use `expo_new()` followed by `scene_new()` to create a scene. +Then add objects to the scene, using functions like `scene_txt_str()` and +`scene_menu()`. For every menu item, add text and image objects, then create +the menu item with `scene_menuitem()`, referring to those objects. + +Layout +------ + +Individual objects can be positioned using `scene_obj_set_pos()`. Menu items +cannot be positioned manually: this is done by `scene_arrange()` which is called +automatically when something changes. The menu itself determines the position of +its items. + +Rendering +--------- + +Rendering is performed by calling `expo_render()`. This uses either the +vidconsole, if present, or the serial console in `text mode`. Expo handles +presentation automatically in either case, without any change in how the expo is +created. + +For the vidconsole, Truetype fonts can be used if enabled, to enhance the +quality of the display. For text mode, each menu item is shown in a single line, +allowing easy selection using arrow keys. + +Input +----- + +The controller is responsible for collecting keyboard input. A good way to do +this is to use `cli_ch_process()`, since it handles conversion of escape +sequences into keys. However, expo has some special menu-key codes for +navigating the interface. These are defined in `enum bootmenu_key` and include +`BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use +`bootmenu_conv_key()` to convert an ASCII key into one of these. + +Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This +may cause an update to the expo state and may produce an action. + +Actions +------- + +Call `expo_action_get()` in the event loop to check for any actions that the +expo wants to report. These can include selecting a particular menu item, or +quitting the menu. Processing of these is the responsibility of your controller. + +Event loop +---------- + +Expo is intended to be used in an event loop. For an example loop, see +`bootflow_menu_run()`. It is possible to perform other work in your event loop, +such as scanning devices for more bootflows. + +Themes +------ + +Expo does not itself support themes. The bootflow_menu implement supposed a +basic theme, applying font sizes to the various text objects in the expo. + +API documentation +----------------- + +.. kernel-doc:: include/expo.h + +Future ideas +------------ + +Some ideas for future work: + +- Default menu item and a timeout +- Higher-level / automatic / more flexible layout of objects +- Image formats other than BMP +- Use of ANSI sequences to control a serial terminal +- Colour selection +- Better support for handling lots of settings, e.g. with multiple menus and + radio/option widgets +- Mouse support +- Integrate Nuklear, NxWidgets or some other library for a richer UI +- Optimise rendering by only updating the display with changes since last render +- Use expo to replace the existing menu implementation +- Add a Kconfig option to drop the names to save code / data space +- Add a Kconfig option to disable vidconsole support to save code / data space +- Support both graphical and text menus at the same time on different devices +- Implement proper measurement of object bounding boxes, to permit more exact + layout. This would tidy up the layout when Truetype is not used +- Support unicode +- Support curses for proper serial-terminal menus + +.. Simon Glass +.. 7-Oct-22 diff --git a/doc/develop/index.rst b/doc/develop/index.rst index 97c526e997..79d7736b13 100644 --- a/doc/develop/index.rst +++ b/doc/develop/index.rst @@ -34,6 +34,7 @@ Implementation distro driver-model/index environment + expo event global_data logging -- cgit v1.2.3