diff options
Diffstat (limited to 'import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch')
-rwxr-xr-x | import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch | 634 |
1 files changed, 0 insertions, 634 deletions
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch deleted file mode 100755 index 51f4eb4b39..0000000000 --- a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch +++ /dev/null @@ -1,634 +0,0 @@ -From 8a0e97f7e672301cc76e394855e8c7a3448b0249 Mon Sep 17 00:00:00 2001 -From: Haihua Hu <jared.hu@nxp.com> -Date: Fri, 8 Apr 2016 16:47:15 +0800 -Subject: [PATCH 4/6] [glplugin] enable gldeinterlace on OpenGL ES -MIME-Version: 1.0 -Content-Type: text/plain; charset=UTF-8 -Content-Transfer-Encoding: 8bit - -1.Porting the exist deinterlace shader and OpenGL callback - to be compatible with OpenGL ES. -2.Add a our blur vertical shader to gldeinterlace. -3.Add a property named “method” to let user choose which - deinterlace function to use. Default to choose blur vertical - method for better performance. - -Upstream-Status: Backport [1.9.1] - -https://bugzilla.gnome.org/show_bug.cgi?id=764873 - -Signed-off-by: Haihua Hu <jared.hu@nxp.com> ---- - ext/gl/Makefile.am | 4 +- - ext/gl/gstgldeinterlace.c | 344 +++++++++++++++++++++++++++++++++++----------- - ext/gl/gstgldeinterlace.h | 6 +- - ext/gl/gstopengl.c | 13 +- - 4 files changed, 275 insertions(+), 92 deletions(-) - -diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am -index 5d55f54..46419a7 100644 ---- a/ext/gl/Makefile.am -+++ b/ext/gl/Makefile.am -@@ -40,6 +40,7 @@ libgstopengl_la_SOURCES = \ - gstglfilterapp.c \ - gstglviewconvert.c \ - gstglstereosplit.c \ -+ gstgldeinterlace.c \ - gstglstereomix.c - - noinst_HEADERS = \ -@@ -63,20 +64,19 @@ noinst_HEADERS = \ - gstglfilterapp.h \ - gstglstereosplit.h \ - gstglstereomix.h \ -+ gstgldeinterlace.h \ - gstglviewconvert.h - - # full opengl required - if USE_OPENGL - libgstopengl_la_SOURCES += \ - gstglfilterglass.c \ -- gstgldeinterlace.c \ - gltestsrc.c \ - gstgltestsrc.c \ - gstglmosaic.c - - noinst_HEADERS += \ - gstglfilterglass.h \ -- gstgldeinterlace.h \ - gltestsrc.h \ - gstgltestsrc.h \ - gstglmosaic.h \ -diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c -index bd0eff0..c1250dc 100644 ---- a/ext/gl/gstgldeinterlace.c -+++ b/ext/gl/gstgldeinterlace.c -@@ -43,7 +43,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); - - enum - { -- PROP_0 -+ PROP_0, -+ PROP_METHOD - }; - - #define DEBUG_INIT \ -@@ -57,17 +58,23 @@ static void gst_gl_deinterlace_set_property (GObject * object, - static void gst_gl_deinterlace_get_property (GObject * object, - guint prop_id, GValue * value, GParamSpec * pspec); - -+static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans); - static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans); --static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter); -+static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter); - static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter, - GstBuffer * inbuf, GstBuffer * outbuf); - static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter, - guint in_tex, guint out_tex); --static void gst_gl_deinterlace_callback (gint width, gint height, -+static void gst_gl_deinterlace_vfir_callback (gint width, gint height, -+ guint texture, gpointer stuff); -+static void gst_gl_deinterlace_greedyh_callback (gint width, gint height, - guint texture, gpointer stuff); - - /* *INDENT-OFF* */ - static const gchar *greedyh_fragment_source = -+ "#ifdef GL_ES\n" -+ "precision mediump float;\n" -+ "#endif\n" - "uniform sampler2D tex;\n" - "uniform sampler2D tex_prev;\n" - "uniform float max_comb;\n" -@@ -75,35 +82,35 @@ static const gchar *greedyh_fragment_source = - "uniform float motion_sense;\n" - "uniform float width;\n" - "uniform float height;\n" -+ "varying vec2 v_texcoord;\n" - - "void main () {\n" -- " vec2 texcoord = gl_TexCoord[0].xy;\n" -- " if (int(mod(texcoord.y * height, 2.0)) == 0) {\n" -- " gl_FragColor = vec4(texture2D(tex_prev, texcoord).rgb, 1.0);\n" -+ " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n" -+ " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n" - " } else {\n" - " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n" - " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n" - -- " texcoord_L1 = vec2(texcoord.x, texcoord.y - 1.0 / height);\n" -- " texcoord_L3 = vec2(texcoord.x, texcoord.y + 1.0 / height);\n" -+ " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n" -+ " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n" - " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n" - " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n" -- " if (texcoord.x == 1.0 && texcoord.y == 1.0) {\n" -+ " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n" - " L1_1 = L1;\n" - " L3_1 = L3;\n" - " } else {\n" -- " texcoord_L1_1 = vec2(texcoord.x + 1.0 / width, texcoord.y - 1.0 / height);\n" -- " texcoord_L3_1 = vec2(texcoord.x + 1.0 / width, texcoord.y + 1.0 / height);\n" -+ " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n" -+ " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n" - " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n" - " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n" - " }\n" - -- " if (int(ceil(texcoord.x + texcoord.y)) == 0) {\n" -+ " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n" - " L1_a1 = L1;\n" - " L3_a1 = L3;\n" - " } else {\n" -- " texcoord_L1_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y - 1.0 / height);\n" -- " texcoord_L3_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y + 1.0 / height);\n" -+ " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n" -+ " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n" - " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n" - " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n" - " }\n" -@@ -113,8 +120,8 @@ static const gchar *greedyh_fragment_source = - " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n" - " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n" - " vec3 avg_sc = (avg_s + avg) / 2.0;\n" -- " vec3 L2 = texture2D(tex, texcoord).rgb;\n" -- " vec3 LP2 = texture2D(tex_prev, texcoord).rgb;\n" -+ " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n" -+ " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n" - " vec3 best;\n" - " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n" - " best.r = L2.r;\n" " } else {\n" -@@ -144,8 +151,87 @@ static const gchar *greedyh_fragment_source = - " gl_FragColor = vec4(last, 1.0);\n" - " }\n" - "}\n"; -+ -+const gchar *vfir_fragment_source = -+ "#ifdef GL_ES\n" -+ "precision mediump float;\n" -+ "#endif\n" -+ "uniform sampler2D tex;\n" -+ "uniform float width;\n" -+ "uniform float height;\n" -+ "varying vec2 v_texcoord;\n" -+ "void main()\n" -+ "{\n" -+ " vec2 topcoord, botcoord;\n" -+ " vec4 cur_color, top_color, bot_color;\n" -+ " topcoord.x = v_texcoord.x;\n" -+ " botcoord.x = v_texcoord.x;\n" -+ " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n" -+ " topcoord.y = v_texcoord.y ;\n" -+ " botcoord.y = v_texcoord.y ;\n" -+ " }\n" -+ " else {\n" -+ " topcoord.y = v_texcoord.y - 1.0/height;\n" -+ " botcoord.y = v_texcoord.y + 1.0/height;\n" -+ " }\n" -+ " cur_color = texture2D(tex, v_texcoord);\n" -+ " top_color = texture2D(tex, topcoord);\n" -+ " bot_color = texture2D(tex, botcoord);\n" -+ " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n" -+ "}"; - /* *INDENT-ON* */ - -+/* dont' forget to edit the following when a new method is added */ -+typedef enum -+{ -+ GST_GL_DEINTERLACE_VFIR, -+ GST_GL_DEINTERLACE_GREEDYH -+} GstGLDeinterlaceMethod; -+ -+static const GEnumValue * -+gst_gl_deinterlace_get_methods (void) -+{ -+ static const GEnumValue method_types[] = { -+ {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"}, -+ {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection", -+ "greedhy"}, -+ {0, NULL, NULL} -+ }; -+ return method_types; -+} -+ -+#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ()) -+static GType -+gst_gl_deinterlace_method_get_type (void) -+{ -+ static GType gl_deinterlace_method_type = 0; -+ if (!gl_deinterlace_method_type) { -+ gl_deinterlace_method_type = -+ g_enum_register_static ("GstGLDeinterlaceMethod", -+ gst_gl_deinterlace_get_methods ()); -+ } -+ return gl_deinterlace_method_type; -+} -+ -+static void -+gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace, -+ guint method_types) -+{ -+ switch (method_types) { -+ case GST_GL_DEINTERLACE_VFIR: -+ deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback; -+ deinterlace->current_method = method_types; -+ break; -+ case GST_GL_DEINTERLACE_GREEDYH: -+ deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback; -+ deinterlace->current_method = method_types; -+ break; -+ default: -+ g_assert_not_reached (); -+ break; -+ } -+} -+ - static void - gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) - { -@@ -163,25 +249,60 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) - "Deinterlacing based on fragment shaders", - "Julien Isorce <julien.isorce@mail.com>"); - -+ g_object_class_install_property (gobject_class, -+ PROP_METHOD, -+ g_param_spec_enum ("method", -+ "Deinterlace Method", -+ "Select which deinterlace method apply to GL video texture", -+ GST_TYPE_GL_DEINTERLACE_METHODS, -+ GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); -+ -+ GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start; - GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset; - - GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter; - GST_GL_FILTER_CLASS (klass)->filter_texture = - gst_gl_deinterlace_filter_texture; -- GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader; -+ GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo; - -- GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL; -+ GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = -+ GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3; - } - - static void - gst_gl_deinterlace_init (GstGLDeinterlace * filter) - { -- filter->shader = NULL; -+ filter->shaderstable = NULL; -+ filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback; -+ filter->current_method = GST_GL_DEINTERLACE_VFIR; - filter->prev_buffer = NULL; - filter->prev_tex = 0; - } - - static gboolean -+gst_gl_deinterlace_start (GstBaseTransform * trans) -+{ -+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); -+ -+ deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal); -+ -+ return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans); -+} -+ -+static void -+gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value, -+ gpointer data) -+{ -+ GstGLShader *shader = (GstGLShader *) value; -+ GstGLFilter *filter = (GstGLFilter *) data; -+ -+ //blocking call, wait the opengl thread has destroyed the shader -+ gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader); -+ -+ value = NULL; -+} -+ -+static gboolean - gst_gl_deinterlace_reset (GstBaseTransform * trans) - { - GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); -@@ -189,10 +310,17 @@ gst_gl_deinterlace_reset (GstBaseTransform * trans) - gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL); - - //blocking call, wait the opengl thread has destroyed the shader -- if (deinterlace_filter->shader) -- gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context, -- deinterlace_filter->shader); -- deinterlace_filter->shader = NULL; -+ if (deinterlace_filter->shaderstable) { -+ /* release shaders in the gl thread */ -+ g_hash_table_foreach (deinterlace_filter->shaderstable, -+ gst_gl_deinterlace_ghash_func_clean, deinterlace_filter); -+ -+ /* clean the htable without calling values destructors -+ * because shaders have been released in the glthread -+ * through the foreach func */ -+ g_hash_table_unref (deinterlace_filter->shaderstable); -+ deinterlace_filter->shaderstable = NULL; -+ } - - return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans); - } -@@ -201,9 +329,12 @@ static void - gst_gl_deinterlace_set_property (GObject * object, guint prop_id, - const GValue * value, GParamSpec * pspec) - { -- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); -+ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); - - switch (prop_id) { -+ case PROP_METHOD: -+ gst_gl_deinterlace_set_method (filter, g_value_get_enum (value)); -+ break; - default: - G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); - break; -@@ -214,9 +345,12 @@ static void - gst_gl_deinterlace_get_property (GObject * object, guint prop_id, - GValue * value, GParamSpec * pspec) - { -- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); -+ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); - - switch (prop_id) { -+ case PROP_METHOD: -+ g_value_set_enum (value, filter->current_method); -+ break; - default: - G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); - break; -@@ -224,13 +358,9 @@ gst_gl_deinterlace_get_property (GObject * object, guint prop_id, - } - - static gboolean --gst_gl_deinterlace_init_shader (GstGLFilter * filter) -+gst_gl_deinterlace_init_fbo (GstGLFilter * filter) - { -- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); -- -- //blocking call, wait the opengl thread has compiled the shader -- return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0, -- greedyh_fragment_source, &deinterlace_filter->shader); -+ return TRUE; - } - - static gboolean -@@ -241,7 +371,7 @@ gst_gl_deinterlace_filter_texture (GstGLFilter * filter, guint in_tex, - - //blocking call, use a FBO - gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, -- gst_gl_deinterlace_callback, deinterlace_filter); -+ deinterlace_filter->deinterlacefunc, deinterlace_filter); - - return TRUE; - } -@@ -259,36 +389,104 @@ gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf, - return TRUE; - } - --//opengl scene, params: input texture (not the output filter->texture) -+static GstGLShader * -+gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter, -+ const gchar * shader_name, const gchar * shader_source) -+{ -+ GstGLShader *shader = NULL; -+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); -+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; -+ -+ shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name); -+ -+ if (!shader) { -+ GError *error = NULL; -+ -+ if (!(shader = gst_gl_shader_new_link_with_stages (context, &error, -+ gst_glsl_stage_new_default_vertex (context), -+ gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, -+ GST_GLSL_VERSION_NONE, -+ GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, -+ shader_source), NULL))) { -+ GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND, -+ ("Failed to initialize %s shader", shader_name), (NULL)); -+ } -+ -+ filter->draw_attr_position_loc = -+ gst_gl_shader_get_attribute_location (shader, "a_position"); -+ filter->draw_attr_texture_loc = -+ gst_gl_shader_get_attribute_location (shader, "a_texcoord"); -+ } -+ -+ g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name, -+ shader); -+ -+ return shader; -+} -+ - static void --gst_gl_deinterlace_callback (gint width, gint height, guint texture, -+gst_gl_deinterlace_vfir_callback (gint width, gint height, guint texture, - gpointer stuff) - { -- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff); -+ GstGLShader *shader; - GstGLFilter *filter = GST_GL_FILTER (stuff); -- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; -+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); -+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; -+ GstGLFuncs *gl = context->gl_vtable; -+ -+ shader = gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "vfir", -+ vfir_fragment_source); -+ -+ if (!shader) -+ return; -+ -+#if GST_GL_HAVE_OPENGL -+ if (USING_OPENGL (context)) { -+ gl->MatrixMode (GL_PROJECTION); -+ gl->LoadIdentity (); -+ } -+#endif -+ -+ gst_gl_shader_use (shader); -+ -+ gl->ActiveTexture (GL_TEXTURE0); -+ gl->BindTexture (GL_TEXTURE_2D, texture); -+ -+ gst_gl_shader_set_uniform_1i (shader, "tex", 0); -+ gst_gl_shader_set_uniform_1f (shader, "width", -+ GST_VIDEO_INFO_WIDTH (&filter->out_info)); -+ gst_gl_shader_set_uniform_1f (shader, "height", -+ GST_VIDEO_INFO_HEIGHT (&filter->out_info)); -+ -+ gst_gl_filter_draw_texture (filter, texture, width, height); -+} -+ -+static void -+gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture, -+ gpointer stuff) -+{ -+ GstGLShader *shader; -+ GstGLFilter *filter = GST_GL_FILTER (stuff); -+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); -+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; -+ GstGLFuncs *gl = context->gl_vtable; - guint temp; - -- GLfloat verts[] = { -1.0, -1.0, -- 1.0, -1.0, -- 1.0, 1.0, -- -1.0, 1.0 -- }; -- GLfloat texcoords0[] = { 0.0f, 0.0f, -- 1.0f, 0.0f, -- 1.0f, 1.0f, -- 0.0f, 1.0f -- }; -- GLfloat texcoords1[] = { 0.0f, 0.0f, -- 1.0f, 0.0f, -- 1.0f, 1.0f, -- 0.0f, 1.0f -- }; -+ shader = -+ gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "greedhy", -+ greedyh_fragment_source); - -- gl->MatrixMode (GL_PROJECTION); -- gl->LoadIdentity (); -+ if (!shader) -+ return; - -- gst_gl_shader_use (deinterlace_filter->shader); -+#if GST_GL_HAVE_OPENGL -+ if (USING_OPENGL (context)) { -+ gl->MatrixMode (GL_PROJECTION); -+ gl->LoadIdentity (); -+ } -+#endif -+ -+ gst_gl_shader_use (shader); - - if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) { - gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context, -@@ -298,44 +496,24 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture, - GST_VIDEO_INFO_HEIGHT (&filter->out_info)); - } else { - gl->ActiveTexture (GL_TEXTURE1); -- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1); -+ gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1); - gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex); - } - - gl->ActiveTexture (GL_TEXTURE0); -- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0); -+ gl->BindTexture (GL_TEXTURE_2D, texture); - -- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb", -- 5.0f / 255.0f); -- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold", -- 25.0f / 255.0f); -- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense", -- 30.0f / 255.0f); -+ gst_gl_shader_set_uniform_1i (shader, "tex", 0); -+ gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f); -+ gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f); -+ gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f); - -- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width", -+ gst_gl_shader_set_uniform_1f (shader, "width", - GST_VIDEO_INFO_WIDTH (&filter->out_info)); -- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height", -+ gst_gl_shader_set_uniform_1f (shader, "height", - GST_VIDEO_INFO_HEIGHT (&filter->out_info)); - -- gl->ClientActiveTexture (GL_TEXTURE0); -- -- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); -- gl->EnableClientState (GL_VERTEX_ARRAY); -- -- gl->VertexPointer (2, GL_FLOAT, 0, &verts); -- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0); -- -- gl->ClientActiveTexture (GL_TEXTURE1); -- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); -- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1); -- -- gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); -- -- gl->DisableClientState (GL_VERTEX_ARRAY); -- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); -- -- gl->ClientActiveTexture (GL_TEXTURE0); -- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); -+ gst_gl_filter_draw_texture (filter, texture, width, height); - - if (texture == filter->in_tex_id) { - temp = filter->in_tex_id; -diff --git a/ext/gl/gstgldeinterlace.h b/ext/gl/gstgldeinterlace.h -index a81a2e7..58a9c0c 100644 ---- a/ext/gl/gstgldeinterlace.h -+++ b/ext/gl/gstgldeinterlace.h -@@ -38,9 +38,13 @@ typedef struct _GstGLDeinterlaceClass GstGLDeinterlaceClass; - struct _GstGLDeinterlace - { - GstGLFilter filter; -- GstGLShader *shader; -+ -+ GLCB deinterlacefunc; -+ GHashTable *shaderstable; - GstBuffer *prev_buffer; - guint prev_tex; -+ -+ gint current_method; - }; - - struct _GstGLDeinterlaceClass -diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c -index 50676c4..135862a 100644 ---- a/ext/gl/gstopengl.c -+++ b/ext/gl/gstopengl.c -@@ -62,6 +62,7 @@ - #include "gstglstereosplit.h" - #include "gstglstereomix.h" - #include "gstglviewconvert.h" -+#include "gstgldeinterlace.h" - - #if HAVE_GRAPHENE - #include "gstgltransformation.h" -@@ -77,7 +78,6 @@ - #include "gstgltestsrc.h" - #include "gstglfilterglass.h" - /* #include "gstglfilterreflectedscreen.h" */ --#include "gstgldeinterlace.h" - #include "gstglmosaic.h" - #if HAVE_PNG - #include "gstgldifferencematte.h" -@@ -226,6 +226,12 @@ plugin_init (GstPlugin * plugin) - GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) { - return FALSE; - } -+ -+ if (!gst_element_register (plugin, "gldeinterlace", -+ GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) { -+ return FALSE; -+ } -+ - #if HAVE_JPEG - #if HAVE_PNG - if (!gst_element_register (plugin, "gloverlay", -@@ -250,11 +256,6 @@ plugin_init (GstPlugin * plugin) - return FALSE; - } - #endif -- if (!gst_element_register (plugin, "gldeinterlace", -- GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) { -- return FALSE; -- } -- - if (!gst_element_register (plugin, "glmosaic", - GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) { - return FALSE; --- -1.9.1 - |