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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2023-06-06 21:16:25 +0300
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2023-06-06 21:42:51 +0300
commitf11f1a92c17385ff4d6e2bc8002d59aed70b98c4 (patch)
tree7d4f1c4452d3b3af5459c6d7a52ba2e61c7c936d /drivers/input
parentd9f12a3bbb6d1afe872425a8fa2612945975cfb8 (diff)
downloadlinux-f11f1a92c17385ff4d6e2bc8002d59aed70b98c4.tar.xz
Input: gameport - provide default trigger() and read()
Instead of constantly checking pointer(s) for non-NULL-ness provide default implementations of trigger() and read() and instantiate them during pore registration if driver-specific versions were not provided. Link: https://lore.kernel.org/r/ZGvoqP5PAAsJuky4@google.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'drivers/input')
-rw-r--r--drivers/input/gameport/gameport.c18
1 files changed, 16 insertions, 2 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index db58a01b23d3..a1443320b419 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -11,6 +11,7 @@
#include <linux/stddef.h>
#include <linux/module.h>
+#include <linux/io.h>
#include <linux/ioport.h>
#include <linux/init.h>
#include <linux/gameport.h>
@@ -21,8 +22,6 @@
#include <linux/mutex.h>
#include <linux/timekeeping.h>
-/*#include <asm/io.h>*/
-
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL");
@@ -518,6 +517,16 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
}
EXPORT_SYMBOL(gameport_set_phys);
+static void gameport_default_trigger(struct gameport *gameport)
+{
+ outb(0xff, gameport->io);
+}
+
+static unsigned char gameport_default_read(struct gameport *gameport)
+{
+ return inb(gameport->io);
+}
+
/*
* Prepare gameport port for registration.
*/
@@ -536,6 +545,11 @@ static void gameport_init_port(struct gameport *gameport)
if (gameport->parent)
gameport->dev.parent = &gameport->parent->dev;
+ if (!gameport->trigger)
+ gameport->trigger = gameport_default_trigger;
+ if (!gameport->read)
+ gameport->read = gameport_default_read;
+
INIT_LIST_HEAD(&gameport->node);
spin_lock_init(&gameport->timer_lock);
timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);