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Diffstat (limited to 'drivers/gpu/drm/radeon/evergreen_blit_shaders.h')
-rw-r--r--drivers/gpu/drm/radeon/evergreen_blit_shaders.h278
1 files changed, 273 insertions, 5 deletions
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
index bb8d6c751595..4492524ee1df 100644
--- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
+++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
@@ -20,16 +20,284 @@
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
+ * Authors:
+ * Alex Deucher <alexander.deucher@amd.com>
*/
#ifndef EVERGREEN_BLIT_SHADERS_H
#define EVERGREEN_BLIT_SHADERS_H
-extern const u32 evergreen_ps[];
-extern const u32 evergreen_vs[];
-extern const u32 evergreen_default_state[];
+/*
+ * evergreen cards need to use the 3D engine to blit data which requires
+ * quite a bit of hw state setup. Rather than pull the whole 3D driver
+ * (which normally generates the 3D state) into the DRM, we opt to use
+ * statically generated state tables. The register state and shaders
+ * were hand generated to support blitting functionality. See the 3D
+ * driver or documentation for descriptions of the registers and
+ * shader instructions.
+ */
+
+static const u32 evergreen_default_state[] = {
+ 0xc0016900,
+ 0x0000023b,
+ 0x00000000, /* SQ_LDS_ALLOC_PS */
+
+ 0xc0066900,
+ 0x00000240,
+ 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0046900,
+ 0x00000247,
+ 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0026900,
+ 0x00000010,
+ 0x00000000, /* DB_Z_INFO */
+ 0x00000000, /* DB_STENCIL_INFO */
+
+ 0xc0016900,
+ 0x00000200,
+ 0x00000000, /* DB_DEPTH_CONTROL */
+
+ 0xc0066900,
+ 0x00000000,
+ 0x00000060, /* DB_RENDER_CONTROL */
+ 0x00000000, /* DB_COUNT_CONTROL */
+ 0x00000000, /* DB_DEPTH_VIEW */
+ 0x0000002a, /* DB_RENDER_OVERRIDE */
+ 0x00000000, /* DB_RENDER_OVERRIDE2 */
+ 0x00000000, /* DB_HTILE_DATA_BASE */
+
+ 0xc0026900,
+ 0x0000000a,
+ 0x00000000, /* DB_STENCIL_CLEAR */
+ 0x00000000, /* DB_DEPTH_CLEAR */
+
+ 0xc0016900,
+ 0x000002dc,
+ 0x0000aa00, /* DB_ALPHA_TO_MASK */
+
+ 0xc0016900,
+ 0x00000080,
+ 0x00000000, /* PA_SC_WINDOW_OFFSET */
+
+ 0xc00d6900,
+ 0x00000083,
+ 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
+ 0x00000000, /* PA_SC_CLIPRECT_0_TL */
+ 0x20002000, /* PA_SC_CLIPRECT_0_BR */
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0xaaaaaaaa, /* PA_SC_EDGERULE */
+ 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
+ 0x0000000f, /* CB_TARGET_MASK */
+ 0x0000000f, /* CB_SHADER_MASK */
+
+ 0xc0226900,
+ 0x00000094,
+ 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
+ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
+ 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
+
+ 0xc0016900,
+ 0x000000d4,
+ 0x00000000, /* SX_MISC */
+
+ 0xc0026900,
+ 0x00000292,
+ 0x00000000, /* PA_SC_MODE_CNTL_0 */
+ 0x00000000, /* PA_SC_MODE_CNTL_1 */
+
+ 0xc0106900,
+ 0x00000300,
+ 0x00000000, /* PA_SC_LINE_CNTL */
+ 0x00000000, /* PA_SC_AA_CONFIG */
+ 0x00000005, /* PA_SU_VTX_CNTL */
+ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
+ 0xffffffff, /* PA_SC_AA_MASK */
+
+ 0xc00d6900,
+ 0x00000202,
+ 0x00cc0010, /* CB_COLOR_CONTROL */
+ 0x00000210, /* DB_SHADER_CONTROL */
+ 0x00010000, /* PA_CL_CLIP_CNTL */
+ 0x00000004, /* PA_SU_SC_MODE_CNTL */
+ 0x00000100, /* PA_CL_VTE_CNTL */
+ 0x00000000, /* PA_CL_VS_OUT_CNTL */
+ 0x00000000, /* PA_CL_NANINF_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
+ 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
+
+ 0xc0066900,
+ 0x000002de,
+ 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+
+ 0xc0016900,
+ 0x00000229,
+ 0x00000000, /* SQ_PGM_START_FS */
+
+ 0xc0016900,
+ 0x0000022a,
+ 0x00000000, /* SQ_PGM_RESOURCES_FS */
+
+ 0xc0096900,
+ 0x00000100,
+ 0x00ffffff, /* VGT_MAX_VTX_INDX */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* SX_ALPHA_TEST_CONTROL */
+ 0x00000000, /* CB_BLEND_RED */
+ 0x00000000, /* CB_BLEND_GREEN */
+ 0x00000000, /* CB_BLEND_BLUE */
+ 0x00000000, /* CB_BLEND_ALPHA */
+
+ 0xc0026900,
+ 0x000002a8,
+ 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
+ 0x00000000, /* */
+
+ 0xc0026900,
+ 0x000002ad,
+ 0x00000000, /* VGT_REUSE_OFF */
+ 0x00000000, /* */
+
+ 0xc0116900,
+ 0x00000280,
+ 0x00000000, /* PA_SU_POINT_SIZE */
+ 0x00000000, /* PA_SU_POINT_MINMAX */
+ 0x00000008, /* PA_SU_LINE_CNTL */
+ 0x00000000, /* PA_SC_LINE_STIPPLE */
+ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
+ 0x00000000, /* VGT_HOS_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* VGT_GS_MODE */
+
+ 0xc0016900,
+ 0x000002a1,
+ 0x00000000, /* VGT_PRIMITIVEID_EN */
+
+ 0xc0016900,
+ 0x000002a5,
+ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
+
+ 0xc0016900,
+ 0x000002d5,
+ 0x00000000, /* VGT_SHADER_STAGES_EN */
+
+ 0xc0026900,
+ 0x000002e5,
+ 0x00000000, /* VGT_STRMOUT_CONFIG */
+ 0x00000000, /* */
+
+ 0xc0016900,
+ 0x000001e0,
+ 0x00000000, /* CB_BLEND0_CONTROL */
+
+ 0xc0016900,
+ 0x000001b1,
+ 0x00000000, /* SPI_VS_OUT_CONFIG */
+
+ 0xc0016900,
+ 0x00000187,
+ 0x00000000, /* SPI_VS_OUT_ID_0 */
+
+ 0xc0016900,
+ 0x00000191,
+ 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
+
+ 0xc00b6900,
+ 0x000001b3,
+ 0x20000001, /* SPI_PS_IN_CONTROL_0 */
+ 0x00000000, /* SPI_PS_IN_CONTROL_1 */
+ 0x00000000, /* SPI_INTERP_CONTROL_0 */
+ 0x00000000, /* SPI_INPUT_Z */
+ 0x00000000, /* SPI_FOG_CNTL */
+ 0x00100000, /* SPI_BARYC_CNTL */
+ 0x00000000, /* SPI_PS_IN_CONTROL_2 */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+
+ 0xc0026900,
+ 0x00000316,
+ 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
+ 0x00000010, /* */
+};
-extern const u32 evergreen_ps_size, evergreen_vs_size;
-extern const u32 evergreen_default_size;
+static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
#endif