diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_v3d.c | 73 |
1 files changed, 47 insertions, 26 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index cc714dcfe1f2..56abb0d6bc39 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -231,7 +231,7 @@ try_again: * if it doesn't fit within the buffer that we allocated up front. * However, it turns out that 16MB is "enough for anybody", and * real-world applications run into allocation failures from the - * overall CMA pool before they make scenes complicated enough to run + * overall DMA pool before they make scenes complicated enough to run * out of bin space. */ static int bin_bo_alloc(struct vc4_dev *vc4) @@ -261,15 +261,15 @@ static int bin_bo_alloc(struct vc4_dev *vc4) dev_err(&v3d->pdev->dev, "Failed to allocate memory for tile binning: " - "%d. You may need to enable CMA or give it " + "%d. You may need to enable DMA or give it " "more memory.", ret); break; } /* Check if this BO won't trigger the addressing bug. */ - if ((bo->base.paddr & 0xf0000000) == - ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) { + if ((bo->base.dma_addr & 0xf0000000) == + ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) { vc4->bin_bo = bo; /* Set up for allocating 512KB chunks of @@ -393,14 +393,34 @@ static int vc4_v3d_runtime_resume(struct device *dev) vc4_v3d_init_hw(&vc4->base); - /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */ - enable_irq(vc4->irq); vc4_irq_enable(&vc4->base); return 0; } #endif +int vc4_v3d_debugfs_init(struct drm_minor *minor) +{ + struct drm_device *drm = minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(drm); + struct vc4_v3d *v3d = vc4->v3d; + int ret; + + if (!vc4->v3d) + return -ENODEV; + + ret = vc4_debugfs_add_file(minor, "v3d_ident", + vc4_v3d_debugfs_ident, NULL); + if (ret) + return ret; + + ret = vc4_debugfs_add_regset32(minor, "v3d_regs", &v3d->regset); + if (ret) + return ret; + + return 0; +} + static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) { struct platform_device *pdev = to_platform_device(dev); @@ -443,44 +463,47 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) } } + ret = platform_get_irq(pdev, 0); + if (ret < 0) + return ret; + vc4->irq = ret; + + ret = devm_pm_runtime_enable(dev); + if (ret) + return ret; + + ret = pm_runtime_resume_and_get(dev); + if (ret) + return ret; + if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n", V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); - return -EINVAL; + ret = -EINVAL; + goto err_put_runtime_pm; } - ret = clk_prepare_enable(v3d->clk); - if (ret != 0) - return ret; - /* Reset the binner overflow address/size at setup, to be sure * we don't reuse an old one. */ V3D_WRITE(V3D_BPOA, 0); V3D_WRITE(V3D_BPOS, 0); - vc4_v3d_init_hw(drm); - - ret = platform_get_irq(pdev, 0); - if (ret < 0) - return ret; - vc4->irq = ret; - ret = vc4_irq_install(drm, vc4->irq); if (ret) { DRM_ERROR("Failed to install IRQ handler\n"); - return ret; + goto err_put_runtime_pm; } - pm_runtime_set_active(dev); pm_runtime_use_autosuspend(dev); pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */ - pm_runtime_enable(dev); - - vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL); - vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset); return 0; + +err_put_runtime_pm: + pm_runtime_put(dev); + + return ret; } static void vc4_v3d_unbind(struct device *dev, struct device *master, @@ -489,8 +512,6 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master, struct drm_device *drm = dev_get_drvdata(master); struct vc4_dev *vc4 = to_vc4_dev(drm); - pm_runtime_disable(dev); - vc4_irq_uninstall(drm); /* Disable the binner's overflow memory address, so the next |