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authorYafang Shao <laoar.shao@gmail.com>2022-01-08 16:47:39 +0300
committerAndrii Nakryiko <andrii@kernel.org>2022-01-13 04:01:37 +0300
commita32ea51a3f17ce6524c9fc19d311e708331c8b5f (patch)
treeb4f8407de2ef8ed55864a27d308189ea23f6cf6e
parent472ee694b0a77f6e7f895ccfc75af787d911159c (diff)
downloadlinux-a32ea51a3f17ce6524c9fc19d311e708331c8b5f.tar.xz
libbpf: Fix possible NULL pointer dereference when destroying skeleton
When I checked the code in skeleton header file generated with my own bpf prog, I found there may be possible NULL pointer dereference when destroying skeleton. Then I checked the in-tree bpf progs, finding that is a common issue. Let's take the generated samples/bpf/xdp_redirect_cpu.skel.h for example. Below is the generated code in xdp_redirect_cpu__create_skeleton(): xdp_redirect_cpu__create_skeleton struct bpf_object_skeleton *s; s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s)); if (!s) goto error; ... error: bpf_object__destroy_skeleton(s); return -ENOMEM; After goto error, the NULL 's' will be deferenced in bpf_object__destroy_skeleton(). We can simply fix this issue by just adding a NULL check in bpf_object__destroy_skeleton(). Fixes: d66562fba1ce ("libbpf: Add BPF object skeleton support") Signed-off-by: Yafang Shao <laoar.shao@gmail.com> Signed-off-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20220108134739.32541-1-laoar.shao@gmail.com
-rw-r--r--tools/lib/bpf/libbpf.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/lib/bpf/libbpf.c b/tools/lib/bpf/libbpf.c
index 7f10dd501a52..fdb3536afa7d 100644
--- a/tools/lib/bpf/libbpf.c
+++ b/tools/lib/bpf/libbpf.c
@@ -11795,6 +11795,9 @@ void bpf_object__detach_skeleton(struct bpf_object_skeleton *s)
void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s)
{
+ if (!s)
+ return;
+
if (s->progs)
bpf_object__detach_skeleton(s);
if (s->obj)