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authorDave Airlie <airlied@redhat.com>2023-07-28 04:59:14 +0300
committerDave Airlie <airlied@redhat.com>2023-07-28 04:59:14 +0300
commit9a767faa9477ef2a5fee6a0c9d69587b95a885df (patch)
treeda6144d935f727cbb88be2f03c352f0ae471196a /drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h
parent0dd9c514d2ce19c896daffd76de008a68982de23 (diff)
parent1b5d0ddcb34a605835051ae2950d5cfed0373dd8 (diff)
downloadlinux-9a767faa9477ef2a5fee6a0c9d69587b95a885df.tar.xz
Merge tag 'drm-msm-fixes-2023-07-27' of https://gitlab.freedesktop.org/drm/msm into drm-fixes
Fixes for v6.5-rc4 Display: + Fix to correct the UBWC programming for decoder version 4.3 seen on SM8550 + Add the missing flush and fetch bits for DMA4 and DMA5 SSPPs. + Fix to drop the unused dpu_core_perf_data_bus_id enum from the code + Drop the unused dsi_phy_14nm_17mA_regulators from QCM 2290 DSI cfg. GPU: + Fix warn splat for newer devices without revn + Remove name/revn for a690.. we shouldn't be populating these for newer devices, for consistency, but it slipped through review + Fix a6xx gpu snapshot BINDLESS_DATA size (was listed in bytes instead of dwords, causing AHB faults on a6xx gen4/a660-family) + Disallow submit with fence id 0 Signed-off-by: Dave Airlie <airlied@redhat.com> From: Rob Clark <robdclark@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/CAF6AEGs9MwCSfiyv8i7yWAsJKYEzCDyzaTx=ujX80Y23rZd9RA@mail.gmail.com
Diffstat (limited to 'drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h')
-rw-r--r--drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h b/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h
index 790f55e24533..e788ed72eb0d 100644
--- a/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h
+++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h
@@ -206,7 +206,7 @@ static const struct a6xx_shader_block {
SHADER(A6XX_SP_LB_3_DATA, 0x800),
SHADER(A6XX_SP_LB_4_DATA, 0x800),
SHADER(A6XX_SP_LB_5_DATA, 0x200),
- SHADER(A6XX_SP_CB_BINDLESS_DATA, 0x2000),
+ SHADER(A6XX_SP_CB_BINDLESS_DATA, 0x800),
SHADER(A6XX_SP_CB_LEGACY_DATA, 0x280),
SHADER(A6XX_SP_UAV_DATA, 0x80),
SHADER(A6XX_SP_INST_TAG, 0x80),