summaryrefslogtreecommitdiff
path: root/tools/testing/selftests/hid
diff options
context:
space:
mode:
authorBenjamin Tissoires <bentiss@kernel.org>2023-12-06 13:46:01 +0300
committerBenjamin Tissoires <bentiss@kernel.org>2023-12-07 11:52:04 +0300
commit74452d6329be73dd2f5562005e5eef2c7bda7c5b (patch)
tree8b5a1fc170103adccbe41ab792b9ab5a89137bf0 /tools/testing/selftests/hid
parent83912f83fabcb5086613e6382756750390ed48aa (diff)
downloadlinux-74452d6329be73dd2f5562005e5eef2c7bda7c5b.tar.xz
selftests/hid: tablets: add variants of states with buttons
Turns out that there are transitions that are unlikely to happen: for example, having both the tip switch and a button being changed at the same time (in the same report) would require either a very talented and precise user or a very bad hardware with a very low sampling rate. So instead of manually building the button test by hand and forgetting about some cases, let's reuse the state machine and transitions we have. This patch only adds the states and the valid transitions. The actual tests will be replaced later. Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Acked-by: Jiri Kosina <jkosina@suse.com> Link: https://lore.kernel.org/r/20231206-wip-selftests-v2-10-c0350c2f5986@kernel.org Signed-off-by: Benjamin Tissoires <bentiss@kernel.org>
Diffstat (limited to 'tools/testing/selftests/hid')
-rw-r--r--tools/testing/selftests/hid/tests/test_tablet.py173
1 files changed, 160 insertions, 13 deletions
diff --git a/tools/testing/selftests/hid/tests/test_tablet.py b/tools/testing/selftests/hid/tests/test_tablet.py
index cec65294c9ec..a77534f23c75 100644
--- a/tools/testing/selftests/hid/tests/test_tablet.py
+++ b/tools/testing/selftests/hid/tests/test_tablet.py
@@ -30,25 +30,72 @@ class ToolType(Enum):
RUBBER = libevdev.EV_KEY.BTN_TOOL_RUBBER
+class BtnPressed(Enum):
+ """Represents whether a button is pressed on the stylus"""
+
+ PRIMARY_PRESSED = libevdev.EV_KEY.BTN_STYLUS
+ SECONDARY_PRESSED = libevdev.EV_KEY.BTN_STYLUS2
+
+
class PenState(Enum):
"""Pen states according to Microsoft reference:
https://docs.microsoft.com/en-us/windows-hardware/design/component-guidelines/windows-pen-states
- """
- PEN_IS_OUT_OF_RANGE = BtnTouch.UP, None
- PEN_IS_IN_RANGE = BtnTouch.UP, ToolType.PEN
- PEN_IS_IN_CONTACT = BtnTouch.DOWN, ToolType.PEN
- PEN_IS_IN_RANGE_WITH_ERASING_INTENT = BtnTouch.UP, ToolType.RUBBER
- PEN_IS_ERASING = BtnTouch.DOWN, ToolType.RUBBER
+ We extend it with the various buttons when we need to check them.
+ """
- def __init__(self, touch: BtnTouch, tool: Optional[ToolType]):
+ PEN_IS_OUT_OF_RANGE = BtnTouch.UP, None, None
+ PEN_IS_IN_RANGE = BtnTouch.UP, ToolType.PEN, None
+ PEN_IS_IN_RANGE_WITH_BUTTON = BtnTouch.UP, ToolType.PEN, BtnPressed.PRIMARY_PRESSED
+ PEN_IS_IN_RANGE_WITH_SECOND_BUTTON = (
+ BtnTouch.UP,
+ ToolType.PEN,
+ BtnPressed.SECONDARY_PRESSED,
+ )
+ PEN_IS_IN_CONTACT = BtnTouch.DOWN, ToolType.PEN, None
+ PEN_IS_IN_CONTACT_WITH_BUTTON = (
+ BtnTouch.DOWN,
+ ToolType.PEN,
+ BtnPressed.PRIMARY_PRESSED,
+ )
+ PEN_IS_IN_CONTACT_WITH_SECOND_BUTTON = (
+ BtnTouch.DOWN,
+ ToolType.PEN,
+ BtnPressed.SECONDARY_PRESSED,
+ )
+ PEN_IS_IN_RANGE_WITH_ERASING_INTENT = BtnTouch.UP, ToolType.RUBBER, None
+ PEN_IS_IN_RANGE_WITH_ERASING_INTENT_WITH_BUTTON = (
+ BtnTouch.UP,
+ ToolType.RUBBER,
+ BtnPressed.PRIMARY_PRESSED,
+ )
+ PEN_IS_IN_RANGE_WITH_ERASING_INTENT_WITH_SECOND_BUTTON = (
+ BtnTouch.UP,
+ ToolType.RUBBER,
+ BtnPressed.SECONDARY_PRESSED,
+ )
+ PEN_IS_ERASING = BtnTouch.DOWN, ToolType.RUBBER, None
+ PEN_IS_ERASING_WITH_BUTTON = (
+ BtnTouch.DOWN,
+ ToolType.RUBBER,
+ BtnPressed.PRIMARY_PRESSED,
+ )
+ PEN_IS_ERASING_WITH_SECOND_BUTTON = (
+ BtnTouch.DOWN,
+ ToolType.RUBBER,
+ BtnPressed.SECONDARY_PRESSED,
+ )
+
+ def __init__(self, touch: BtnTouch, tool: Optional[ToolType], button: Optional[BtnPressed]):
self.touch = touch
self.tool = tool
+ self.button = button
@classmethod
def from_evdev(cls, evdev) -> "PenState":
touch = BtnTouch(evdev.value[libevdev.EV_KEY.BTN_TOUCH])
tool = None
+ button = None
if (
evdev.value[libevdev.EV_KEY.BTN_TOOL_RUBBER]
and not evdev.value[libevdev.EV_KEY.BTN_TOOL_PEN]
@@ -65,7 +112,17 @@ class PenState(Enum):
):
raise ValueError("2 tools are not allowed")
- return cls((touch, tool))
+ # we take only the highest button in account
+ for b in [libevdev.EV_KEY.BTN_STYLUS, libevdev.EV_KEY.BTN_STYLUS2]:
+ if bool(evdev.value[b]):
+ button = b
+
+ # the kernel tends to insert an EV_SYN once removing the tool, so
+ # the button will be released after
+ if tool is None:
+ button = None
+
+ return cls((touch, tool, button))
def apply(self, events) -> "PenState":
if libevdev.EV_SYN.SYN_REPORT in events:
@@ -74,6 +131,8 @@ class PenState(Enum):
touch_found = False
tool = self.tool
tool_found = False
+ button = self.button
+ button_found = False
for ev in events:
if ev == libevdev.InputEvent(libevdev.EV_KEY.BTN_TOUCH):
@@ -88,12 +147,22 @@ class PenState(Enum):
if tool_found:
raise ValueError(f"duplicated BTN_TOOL_* in {events}")
tool_found = True
- if ev.value:
- tool = ToolType(ev.code)
- else:
- tool = None
+ tool = ToolType(ev.code) if ev.value else None
+ elif ev in (
+ libevdev.InputEvent(libevdev.EV_KEY.BTN_STYLUS),
+ libevdev.InputEvent(libevdev.EV_KEY.BTN_STYLUS2),
+ ):
+ if button_found:
+ raise ValueError(f"duplicated BTN_STYLUS* in {events}")
+ button_found = True
+ button = ev.code if ev.value else None
- new_state = PenState((touch, tool))
+ # the kernel tends to insert an EV_SYN once removing the tool, so
+ # the button will be released after
+ if tool is None:
+ button = None
+
+ new_state = PenState((touch, tool, button))
assert (
new_state in self.valid_transitions()
), f"moving from {self} to {new_state} is forbidden"
@@ -109,14 +178,20 @@ class PenState(Enum):
return (
PenState.PEN_IS_OUT_OF_RANGE,
PenState.PEN_IS_IN_RANGE,
+ PenState.PEN_IS_IN_RANGE_WITH_BUTTON,
+ PenState.PEN_IS_IN_RANGE_WITH_SECOND_BUTTON,
PenState.PEN_IS_IN_RANGE_WITH_ERASING_INTENT,
PenState.PEN_IS_IN_CONTACT,
+ PenState.PEN_IS_IN_CONTACT_WITH_BUTTON,
+ PenState.PEN_IS_IN_CONTACT_WITH_SECOND_BUTTON,
PenState.PEN_IS_ERASING,
)
if self == PenState.PEN_IS_IN_RANGE:
return (
PenState.PEN_IS_IN_RANGE,
+ PenState.PEN_IS_IN_RANGE_WITH_BUTTON,
+ PenState.PEN_IS_IN_RANGE_WITH_SECOND_BUTTON,
PenState.PEN_IS_OUT_OF_RANGE,
PenState.PEN_IS_IN_CONTACT,
)
@@ -124,6 +199,8 @@ class PenState(Enum):
if self == PenState.PEN_IS_IN_CONTACT:
return (
PenState.PEN_IS_IN_CONTACT,
+ PenState.PEN_IS_IN_CONTACT_WITH_BUTTON,
+ PenState.PEN_IS_IN_CONTACT_WITH_SECOND_BUTTON,
PenState.PEN_IS_IN_RANGE,
PenState.PEN_IS_OUT_OF_RANGE,
)
@@ -142,6 +219,38 @@ class PenState(Enum):
PenState.PEN_IS_OUT_OF_RANGE,
)
+ if self == PenState.PEN_IS_IN_RANGE_WITH_BUTTON:
+ return (
+ PenState.PEN_IS_IN_RANGE_WITH_BUTTON,
+ PenState.PEN_IS_IN_RANGE,
+ PenState.PEN_IS_OUT_OF_RANGE,
+ PenState.PEN_IS_IN_CONTACT_WITH_BUTTON,
+ )
+
+ if self == PenState.PEN_IS_IN_CONTACT_WITH_BUTTON:
+ return (
+ PenState.PEN_IS_IN_CONTACT_WITH_BUTTON,
+ PenState.PEN_IS_IN_CONTACT,
+ PenState.PEN_IS_IN_RANGE_WITH_BUTTON,
+ PenState.PEN_IS_OUT_OF_RANGE,
+ )
+
+ if self == PenState.PEN_IS_IN_RANGE_WITH_SECOND_BUTTON:
+ return (
+ PenState.PEN_IS_IN_RANGE_WITH_SECOND_BUTTON,
+ PenState.PEN_IS_IN_RANGE,
+ PenState.PEN_IS_OUT_OF_RANGE,
+ PenState.PEN_IS_IN_CONTACT_WITH_SECOND_BUTTON,
+ )
+
+ if self == PenState.PEN_IS_IN_CONTACT_WITH_SECOND_BUTTON:
+ return (
+ PenState.PEN_IS_IN_CONTACT_WITH_SECOND_BUTTON,
+ PenState.PEN_IS_IN_CONTACT,
+ PenState.PEN_IS_IN_RANGE_WITH_SECOND_BUTTON,
+ PenState.PEN_IS_OUT_OF_RANGE,
+ )
+
return tuple()
@staticmethod
@@ -376,26 +485,64 @@ class PenDigitizer(base.UHIDTestDevice):
pen.xtilt = 0
pen.ytilt = 0
pen.twist = 0
+ pen.barrelswitch = False
+ pen.secondarybarrelswitch = False
elif state == PenState.PEN_IS_IN_RANGE:
pen.tipswitch = False
pen.inrange = True
pen.invert = False
pen.eraser = False
+ pen.barrelswitch = False
+ pen.secondarybarrelswitch = False
elif state == PenState.PEN_IS_IN_CONTACT:
pen.tipswitch = True
pen.inrange = True
pen.invert = False
pen.eraser = False
+ pen.barrelswitch = False
+ pen.secondarybarrelswitch = False
+ elif state == PenState.PEN_IS_IN_RANGE_WITH_BUTTON:
+ pen.tipswitch = False
+ pen.inrange = True
+ pen.invert = False
+ pen.eraser = False
+ pen.barrelswitch = True
+ pen.secondarybarrelswitch = False
+ elif state == PenState.PEN_IS_IN_CONTACT_WITH_BUTTON:
+ pen.tipswitch = True
+ pen.inrange = True
+ pen.invert = False
+ pen.eraser = False
+ pen.barrelswitch = True
+ pen.secondarybarrelswitch = False
+ elif state == PenState.PEN_IS_IN_RANGE_WITH_SECOND_BUTTON:
+ pen.tipswitch = False
+ pen.inrange = True
+ pen.invert = False
+ pen.eraser = False
+ pen.barrelswitch = False
+ pen.secondarybarrelswitch = True
+ elif state == PenState.PEN_IS_IN_CONTACT_WITH_SECOND_BUTTON:
+ pen.tipswitch = True
+ pen.inrange = True
+ pen.invert = False
+ pen.eraser = False
+ pen.barrelswitch = False
+ pen.secondarybarrelswitch = True
elif state == PenState.PEN_IS_IN_RANGE_WITH_ERASING_INTENT:
pen.tipswitch = False
pen.inrange = True
pen.invert = True
pen.eraser = False
+ pen.barrelswitch = False
+ pen.secondarybarrelswitch = False
elif state == PenState.PEN_IS_ERASING:
pen.tipswitch = False
pen.inrange = True
pen.invert = False
pen.eraser = True
+ pen.barrelswitch = False
+ pen.secondarybarrelswitch = False
pen.current_state = state