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-rw-r--r--Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst28
1 files changed, 25 insertions, 3 deletions
diff --git a/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst b/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst
index 9a969f662595..cc3e4b5791c5 100644
--- a/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst
+++ b/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst
@@ -257,6 +257,8 @@ of the luma plane.
.. _V4L2-PIX-FMT-NV12-4L4:
.. _V4L2-PIX-FMT-NV12-16L16:
.. _V4L2-PIX-FMT-NV12-32L32:
+.. _V4L2_PIX_FMT_NV12M_8L128:
+.. _V4L2_PIX_FMT_NV12M_10BE_8L128:
Tiled NV12
----------
@@ -281,21 +283,41 @@ If the vertical resolution is an odd number of tiles, the last row of
tiles is stored in linear order. The layouts of the luma and chroma
planes are identical.
-``V4L2_PIX_FMT_NV12_4L4`` stores pixel in 4x4 tiles, and stores
+``V4L2_PIX_FMT_NV12_4L4`` stores pixels in 4x4 tiles, and stores
tiles linearly in memory. The line stride and image height must be
aligned to a multiple of 4. The layouts of the luma and chroma planes are
identical.
-``V4L2_PIX_FMT_NV12_16L16`` stores pixel in 16x16 tiles, and stores
+``V4L2_PIX_FMT_NV12_16L16`` stores pixels in 16x16 tiles, and stores
tiles linearly in memory. The line stride and image height must be
aligned to a multiple of 16. The layouts of the luma and chroma planes are
identical.
-``V4L2_PIX_FMT_NV12_32L32`` stores pixel in 32x32 tiles, and stores
+``V4L2_PIX_FMT_NV12_32L32`` stores pixels in 32x32 tiles, and stores
tiles linearly in memory. The line stride and image height must be
aligned to a multiple of 32. The layouts of the luma and chroma planes are
identical.
+``V4L2_PIX_FMT_NV12M_8L128`` is similar to ``V4L2_PIX_FMT_NV12M`` but stores
+pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
+The image height must be aligned to a multiple of 128.
+The layouts of the luma and chroma planes are identical.
+
+``V4L2_PIX_FMT_NV12M_10BE_8L128`` is similar to ``V4L2_PIX_FMT_NV12M`` but stores
+10 bits pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
+the data is arranged in big endian order.
+The image height must be aligned to a multiple of 128.
+The layouts of the luma and chroma planes are identical.
+Note the tile size is 8bytes multiplied by 128 bytes,
+it means that the low bits and high bits of one pixel may be in different tiles.
+The 10 bit pixels are packed, so 5 bytes contain 4 10-bit pixels layout like
+this (for luma):
+byte 0: Y0(bits 9-2)
+byte 1: Y0(bits 1-0) Y1(bits 9-4)
+byte 2: Y1(bits 3-0) Y2(bits 9-6)
+byte 3: Y2(bits 5-0) Y3(bits 9-8)
+byte 4: Y3(bits 7-0)
+
``V4L2_PIX_FMT_MM21`` store luma pixel in 16x32 tiles, and chroma pixels
in 16x16 tiles. The line stride must be aligned to a multiple of 16 and the
image height must be aligned to a multiple of 32. The number of luma and chroma