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authorSimon Glass <sjg@chromium.org>2023-06-01 19:22:49 +0300
committerTom Rini <trini@konsulko.com>2023-07-14 19:54:51 +0300
commitae45d6cf5a564851a9b9d58e05425e4cf1dfe8aa (patch)
treea77c33ad3ee30774bb303dc653fba5c2b899f707
parent2d6ee92c6af06eeb7f7410180d5faa8f5e840bbb (diff)
downloadu-boot-ae45d6cf5a564851a9b9d58e05425e4cf1dfe8aa.tar.xz
expo: Add width and height to objects
At present objects only have a position so it is not possible to determine the amount of space they take up on the display. Add width and height properties, using a struct to keep all the dimensions together. For now this is not used. Future work will set up these new properties. Signed-off-by: Simon Glass <sjg@chromium.org>
-rw-r--r--boot/scene.c8
-rw-r--r--boot/scene_menu.c12
-rw-r--r--include/expo.h21
-rw-r--r--test/boot/expo.c32
4 files changed, 43 insertions, 30 deletions
diff --git a/boot/scene.c b/boot/scene.c
index 2ac9bfcdbd..8033d77fb2 100644
--- a/boot/scene.c
+++ b/boot/scene.c
@@ -201,8 +201,8 @@ int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
- obj->x = x;
- obj->y = y;
+ obj->dim.x = x;
+ obj->dim.y = y;
return 0;
}
@@ -272,8 +272,8 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
struct udevice *cons = text_mode ? NULL : exp->cons;
int x, y, ret;
- x = obj->x;
- y = obj->y;
+ x = obj->dim.x;
+ y = obj->dim.y;
switch (obj->type) {
case SCENEOBJT_NONE:
diff --git a/boot/scene_menu.c b/boot/scene_menu.c
index 8b04d44031..eed7565f6a 100644
--- a/boot/scene_menu.c
+++ b/boot/scene_menu.c
@@ -49,9 +49,9 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu)
int y, cur_y;
int ret;
- y = menu->obj.y;
+ y = menu->obj.dim.y;
if (menu->title_id) {
- ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.x, y);
+ ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.dim.x, y);
if (ret < 0)
return log_msg_ret("tit", ret);
@@ -89,18 +89,18 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu)
* pointer, then the key and the description
*/
if (item->label_id) {
- ret = scene_obj_set_pos(scn, item->label_id, menu->obj.x,
+ ret = scene_obj_set_pos(scn, item->label_id, menu->obj.dim.x,
y);
if (ret < 0)
return log_msg_ret("nam", ret);
}
- ret = scene_obj_set_pos(scn, item->key_id, menu->obj.x + 230,
+ ret = scene_obj_set_pos(scn, item->key_id, menu->obj.dim.x + 230,
y);
if (ret < 0)
return log_msg_ret("key", ret);
- ret = scene_obj_set_pos(scn, item->desc_id, menu->obj.x + 280,
+ ret = scene_obj_set_pos(scn, item->desc_id, menu->obj.dim.x + 280,
y);
if (ret < 0)
return log_msg_ret("des", ret);
@@ -134,7 +134,7 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu)
* points to
*/
ret = scene_obj_set_pos(scn, menu->pointer_id,
- menu->obj.x + 200, cur_y);
+ menu->obj.dim.x + 200, cur_y);
if (ret < 0)
return log_msg_ret("ptr", ret);
}
diff --git a/include/expo.h b/include/expo.h
index b8f5327f26..5135954ba1 100644
--- a/include/expo.h
+++ b/include/expo.h
@@ -123,14 +123,28 @@ enum scene_obj_t {
};
/**
+ * struct scene_dim - Dimensions of an object
+ *
+ * @x: x position, in pixels from left side
+ * @y: y position, in pixels from top
+ * @w: width, in pixels
+ * @h: height, in pixels
+ */
+struct scene_dim {
+ int x;
+ int y;
+ int w;
+ int h;
+};
+
+/**
* struct scene_obj - information about an object in a scene
*
* @scene: Scene that this object relates to
* @name: Name of the object (allocated)
* @id: ID number of the object
* @type: Type of this object
- * @x: x position, in pixels from left side
- * @y: y position, in pixels from top
+ * @dim: Dimensions for this object
* @hide: true if the object should be hidden
* @sibling: Node to link this object to its siblings
*/
@@ -139,8 +153,7 @@ struct scene_obj {
char *name;
uint id;
enum scene_obj_t type;
- int x;
- int y;
+ struct scene_dim dim;
bool hide;
struct list_head sibling;
};
diff --git a/test/boot/expo.c b/test/boot/expo.c
index 70750d307f..10cb7b246f 100644
--- a/test/boot/expo.c
+++ b/test/boot/expo.c
@@ -250,8 +250,8 @@ static int expo_object_attr(struct unit_test_state *uts)
ut_assert(id > 0);
ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
- ut_asserteq(123, img->obj.x);
- ut_asserteq(456, img->obj.y);
+ ut_asserteq(123, img->obj.dim.x);
+ ut_asserteq(456, img->obj.dim.y);
ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
@@ -307,8 +307,8 @@ static int expo_object_menu(struct unit_test_state *uts)
ut_asserteq(0, menu->pointer_id);
ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
- ut_asserteq(50, menu->obj.x);
- ut_asserteq(400, menu->obj.y);
+ ut_asserteq(50, menu->obj.dim.x);
+ ut_asserteq(400, menu->obj.dim.y);
id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
"Main Menu", &tit);
@@ -354,24 +354,24 @@ static int expo_object_menu(struct unit_test_state *uts)
ut_asserteq(id, menu->cur_item_id);
/* the title should be at the top */
- ut_asserteq(menu->obj.x, tit->obj.x);
- ut_asserteq(menu->obj.y, tit->obj.y);
+ ut_asserteq(menu->obj.dim.x, tit->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y, tit->obj.dim.y);
/* the first item should be next */
- ut_asserteq(menu->obj.x, name1->obj.x);
- ut_asserteq(menu->obj.y + 32, name1->obj.y);
+ ut_asserteq(menu->obj.dim.x, name1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, name1->obj.dim.y);
- ut_asserteq(menu->obj.x + 230, key1->obj.x);
- ut_asserteq(menu->obj.y + 32, key1->obj.y);
+ ut_asserteq(menu->obj.dim.x + 230, key1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, key1->obj.dim.y);
- ut_asserteq(menu->obj.x + 200, ptr->obj.x);
- ut_asserteq(menu->obj.y + 32, ptr->obj.y);
+ ut_asserteq(menu->obj.dim.x + 200, ptr->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, ptr->obj.dim.y);
- ut_asserteq(menu->obj.x + 280, desc1->obj.x);
- ut_asserteq(menu->obj.y + 32, desc1->obj.y);
+ ut_asserteq(menu->obj.dim.x + 280, desc1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, desc1->obj.dim.y);
- ut_asserteq(-4, prev1->obj.x);
- ut_asserteq(menu->obj.y + 32, prev1->obj.y);
+ ut_asserteq(-4, prev1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
ut_asserteq(false, prev1->obj.hide);
expo_destroy(exp);